Player Vendors: Nov '99
Posted: Tue Aug 03, 2010 11:51 pm
On another related, albeit minor, vendor note, the current player vendors do not behave as they should with the confirmation window. At the very least you should be able to use eval int on them (for macroing purposes I'd assume) and there should be no confirmation window.
In addition, there seems to have been an exploit which allowed shopkeepers to change prices or grab items in the process of being purchased. I'm currently researching to see how this worked but no luck so far.
Of course this is all from the "dreaded" publish 1 (nov '99)
In addition, there seems to have been an exploit which allowed shopkeepers to change prices or grab items in the process of being purchased. I'm currently researching to see how this worked but no luck so far.
Of course this is all from the "dreaded" publish 1 (nov '99)
Buying from vendors will be made more secure. After selecting an item to purchase from a player vendor, you will be given a message that tells you the item name and the cost associated with it. The message will have two options:
* To purchase the item, click "okay".
* To cancel the transaction, click "cancel".
While the message is on your screen, the vendor owner will not be able to move the item or change its price until you click either "okay" or "cancel". The message will remain on the screen for 60 seconds to give you time to decide.
The evaluate intelligence skill will not work on vendors.