Pricing formula for magic weapons (give feedback)
Posted: Thu Aug 12, 2010 6:42 pm
So this is just a test format but give feedback n such.
This formula is based off of my experience of weapon sales and the average prices I see, it also only applies to weapons with full durability.
So ((AxB) +C)x D and if applicable +E
I.E ((3500x25)+1000) x 1 = 88,500 (vanq supreme indestructable hally)
A = Damage prop
B = tactics modifier
C = Durability Bonus
D = weapon type
E = special bonus
So first start with each damage prop (vanq, power etc) and make that a base for the formula
Ruin 100gp
Might 250gp
Force 500gp
Power 1000gp
Vanq 3500gp
Then do a tactics bonus (multilply by rank)
Accurate (x5)
surpassingly accurate (x10)
Eminently accurate (x15)
Exceedingly accurate (x20)
Supremely accurate (x25)
Now durability Bonus
durable (+100gp)
substantial (+200gp)
massive (+500gp)
fortified (+750gp)
invulnerability (+1000gp)
Now sort by weapon type by multiplying out
Halberd (x1)
Kryss (x.07)
Katana (x.07)
Warfork (X.06)
etc etc
and finally special bonuses
Silver (x1.5)
Lightning (500 per charge)
Fireball (350 per charge)
Magic arrow (150 per charge)
Harm (100 per charge)
all debuffs can be valued at what you like.
This formula is based off of my experience of weapon sales and the average prices I see, it also only applies to weapons with full durability.
So ((AxB) +C)x D and if applicable +E
I.E ((3500x25)+1000) x 1 = 88,500 (vanq supreme indestructable hally)
A = Damage prop
B = tactics modifier
C = Durability Bonus
D = weapon type
E = special bonus
So first start with each damage prop (vanq, power etc) and make that a base for the formula
Ruin 100gp
Might 250gp
Force 500gp
Power 1000gp
Vanq 3500gp
Then do a tactics bonus (multilply by rank)
Accurate (x5)
surpassingly accurate (x10)
Eminently accurate (x15)
Exceedingly accurate (x20)
Supremely accurate (x25)
Now durability Bonus
durable (+100gp)
substantial (+200gp)
massive (+500gp)
fortified (+750gp)
invulnerability (+1000gp)
Now sort by weapon type by multiplying out
Halberd (x1)
Kryss (x.07)
Katana (x.07)
Warfork (X.06)
etc etc
and finally special bonuses
Silver (x1.5)
Lightning (500 per charge)
Fireball (350 per charge)
Magic arrow (150 per charge)
Harm (100 per charge)
all debuffs can be valued at what you like.