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Razor Question

Posted: Fri Aug 13, 2010 10:06 pm
by Edie Brickell
To the experts, how exactly do I use Razor to move regs from my bank box to back pack? I see guys doing this to cast spells without being robbed and I'm working on an alchemy script to accomplish the same task. So far I cannot successfully move regs from bank to backpack. Any clues?

Re: Razor Question

Posted: Fri Aug 13, 2010 10:14 pm
by Chaos
use a restock agent

Re: Razor Question

Posted: Fri Aug 13, 2010 10:33 pm
by Edie Brickell
Chaos wrote:use a restock agent
How do you set taht in the code with the macro itself? I've set up the agent but can't figure out how to include uing the restock agent in the code.

Re: Razor Question

Posted: Fri Aug 13, 2010 10:34 pm
by Chaos
now make a hot key for that agent

then record yourself using hot key..

Re: Razor Question

Posted: Fri Aug 13, 2010 10:50 pm
by Edie Brickell
You rock....now if I can just get the rest of this silly code to work right...

Re: Razor Question

Posted: Fri Aug 13, 2010 11:09 pm
by Edie Brickell
So now I can do the agent i nthe code but for some reason it won't grind the mortars. I have a bag of morters in my backpack and it works fine when I have a bunch of regeants in my bag but not when I use the agent to withdraw only what I need. Any tips on bridging the restock agent with the aalchemy skill use>? I've played aroudn adjusting the target type and going with absolute taget and target type. It seems there's either an issue with double clicking the mortars or targetting the nightshade (I'm doing Greater Poisons). I've inserted .5 second pauses between each action to give thigns a chance to display before executing and nothign seems to work. Any suggestions?

Re: Razor Question

Posted: Fri Aug 13, 2010 11:14 pm
by Chaos
couldn't read whole post .. sorry .. but maybe change to target by type ..

in my old alchy macro (in house) i used six mortars and set them to absolute target.. that why i could easily replace them and retarget my macros.

Re: Razor Question

Posted: Fri Aug 13, 2010 11:18 pm
by Edie Brickell
I've tried it wit hthe mortars being absolute and target by type, neither one seems to activate the silly things. I have like 40 in a bag in my backpack along with 1 bottle, the macro then sets the poison on an axe in my bank box. Either of the parts alone works well, but when I try to add the restock to the alchemy script it stops working. I think it's got soemthign to do with the way the script is targetting the nightshade that's been stocked into my pack.

Re: Razor Question

Posted: Fri Aug 13, 2010 11:29 pm
by Chaos
is the posion set to target my type

Re: Razor Question

Posted: Fri Aug 13, 2010 11:33 pm
by Chaos
maybe even the bottle make sure its set to type .. cause the id can change due to be filled emptied.

Re: Razor Question

Posted: Fri Aug 13, 2010 11:40 pm
by Edie Brickell
bottle justt has to be there, it's never targetted in the alchemy macro. Dbl Click mortar, target nightshade, pick potion type from menu. I think you're right though, I htink the code changes once the shade is reintroduced post-use from the bank and thats where I'm having troubles because the dbl. clicked mortar doesn't know what to target. target by type doesn't seem to help either I'm afraid...

Re: Razor Question

Posted: Sat Aug 14, 2010 12:14 am
by Chaos
keep extra shade so id dosn't change

Re: Razor Question

Posted: Sat Aug 14, 2010 12:25 am
by Arcott Ramathorn
sometimes adding a pause works wonders...if not, make sure it introduces the nightshade before it tries to use it.

Re: Razor Question

Posted: Sat Aug 14, 2010 12:27 am
by Joueur Moyen
Chaos wrote:keep extra shade so id dosn't change
Yeah, try this.

Have the restock agent restock the amount needed to grind the potion, and have an extra nightshade in your pack that is set to absolute target. You can add to an absolute target stack with a razor macro and have it work.

Re: Razor Question

Posted: Sat Aug 14, 2010 8:59 am
by Edie Brickell
Arcott Ramathorn wrote:sometimes adding a pause works wonders...if not, make sure it introduces the nightshade before it tries to use it.
I've got at least a .5 pause between every action, I really think the problem is with the sahde and the codes inability to read it, even with absolute target and target by type. I think I'm goign to play with it some more and try to restock a bit more than I need each time so that it's adding to a pile and not shorting out the code.