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plans for the future
Posted: Sun Sep 21, 2008 3:04 am
by Gert
i opened this topic to discuss about the future plans of development of this server : new mmorpgs grow like mushrooms in the videogames panorama , new technologies are created and mmorpgs become each time more real ; this server offers the game ultima online in its best period , the second age , that is still today a beautiful game though it's a game of 8 years ago and this is a good server also because it has a competent staff that works for its improvement ; now , i want to know , is the staff of this server going to implement new technologies and new graphics to keep the game at the same rate of the times ? i think that if the game won't be implemented with new tech and graphics , maybe not now , i mean within some years , there will be best games and uo will be abandoned . now , for the longevity of the game , why don't implement new skills ? i don't mean skills like spellweaving , bushido or ninjutsu , i mean skills like remove traps or focus or maybe necromancy or chivalry , i know that this skills aren't part of t2a but maybe the implement of these skills will increase the longevity of the game .
now , the last question about the real goals of the staff : the aim of the staff is to keep the game on this server exactly as ultima t2a forever ? or it's to implement the game to keep it at the same rate of the times and permit to it to live for a more long time ? i think that if the game remains forever as it was 8 years ago it will be abandoned by the players for more interesting games . thank you
Re: plans for the future
Posted: Sun Sep 21, 2008 3:15 am
by venox
blah what the!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
this is second age. t2a!!!!!!!!!!!!!!!!!!!!!
t2a rule set for ever.
things like player interaction events quests always change.
Re: plans for the future
Posted: Sun Sep 21, 2008 4:20 am
by Kaivan
To answer your questions:
1. It is not really within the scope of this server to add in new technologies or updated graphics. In many cases, this is dependent on how far you have patched the game itself. Beyond that, our policy is that no clients except the official clients may be used here. Mainly because newer 3rd party clients allow functionality that is not available in the older clients, and thus provide an advantage to others.
2. No new skills will be added to the server. This server is a dedicated T2A server and adding new skills, regardless of what they are, is in direct opposition to our goal: Creating and maintaining as accurate a T2A server as possible.
3. As I said, we are dedicated to re-creating T2A to the best of our ability. We are not attempting to create an atmosphere which includes a few T2A elements, but ultimately diverts from the true nature of T2A to please one particular crowd or another. We are here to create T2A in it's fullest, including the big, the bad, and the ugly of the era.
Re: plans for the future
Posted: Sun Sep 21, 2008 2:08 pm
by Morbent Fel
Wh..wha...what?

You talk of extreme changes that completely destroyed the game, and if implemented here; which I know would
never happen... would too. I will make a new thread perhaps suggesting light updates that will keep players long-term. I've read a few threads, where people are worried about: not enough end-game things to do to keep veteran players.
Re: plans for the future
Posted: Mon Sep 22, 2008 10:04 am
by Derrick
Aye. We intend to stick strictly to the T2A era.
Re: plans for the future
Posted: Mon Sep 22, 2008 1:33 pm
by johttenn
Ummm....remove traps is available here.
Re: plans for the future
Posted: Thu Sep 25, 2008 1:26 pm
by Lajon
Necromacy was 'In Development' for like 5 years. It wouldn't take much effort to make that era-accurate here.
Re: plans for the future
Posted: Thu Sep 25, 2008 5:21 pm
by XaN
Skills, Pvp, items... these should all be era accurate.
I do agree however, that if a game cannot adapt it will fail. I don't think we should be adding Beatles or Unicorns anytime soon, but light "interesting" developments can be started. Doesn't have to affect the whole world either.
Think of a new dungeon, era accurate monsters but maybe a bit more reward since it will most likely be a hotspot. Create a reason for people to go there... that way big events will start on there own with player interaction. Champ spawn dungeon maybe? Super Dragon? Super Lich? Impossible Boss? anything, be creative.
Re: plans for the future
Posted: Thu Sep 25, 2008 7:41 pm
by bOmb
I think this all comes down to gm made events and quests. That Shal etar thing had a bunch of people playing together. I know the shard was just getting popular when the Nujelm quest came out, but the entire shard showed up helping one another doing the quest.
I know its not easy to get these type of scripts but theres only so much you can during this era and things like quests and Cove raids are probably the best thing GMs can do to not mess with accuracy issues and keep people active.
Re: plans for the future
Posted: Thu Sep 25, 2008 8:03 pm
by alatar
bOmb wrote:I think this all comes down to gm made events and quests. That Shal etar thing had a bunch of people playing together. I know the shard was just getting popular when the Nujelm quest came out, but the entire shard showed up helping one another doing the quest.
I know its not easy to get these type of scripts but theres only so much you can during this era and things like quests and Cove raids are probably the best thing GMs can do to not mess with accuracy issues and keep people active.
<-- agree with b0mb
Re: plans for the future
Posted: Fri Sep 26, 2008 12:20 pm
by BlackFoot
yea gm events are huge draws, people get into those
Re: plans for the future
Posted: Fri Sep 26, 2008 12:26 pm
by alatar
cove invasion yesterday had a lot of participants.. and victims..
Re: plans for the future
Posted: Fri Sep 26, 2008 1:23 pm
by Imp
Cove invasion attracted about 10 players in total.
Regardless of my shouts in Brit and Glow banks, and gating in Cove, most macroers stay where they are.
So, Wylan in his tamer instance held gates with bunch of dragons and wyrms, I positioned myself in second line with a pair of summoned daemons, and about 7 more-or-less newbs were running around bashing rats in glorious 1vs1 fights (no crossheal, no focus, nothing). Huge pile of corpses made 2D client really choppy.
Loot was not that brilliant, though I guess wyrms were looting, for a common player it was rather a mess.
Since bank was working, loot wasnt too good for Wylan as well, when he decided to come, nor for my evil alt, which I brought when noobs noto-ganked my main.
Better than nothing though - still, lots of people just afraid to come and play.
Re: plans for the future
Posted: Fri Sep 26, 2008 3:15 pm
by alatar
Imp wrote:Cove invasion attracted about 10 players in total.
Regardless of my shouts in Brit and Glow banks, and gating in Cove, most macroers stay where they are.
So, Wylan in his tamer instance held gates with bunch of dragons and wyrms, I positioned myself in second line with a pair of summoned daemons, and about 7 more-or-less newbs were running around bashing rats in glorious 1vs1 fights (no crossheal, no focus, nothing). Huge pile of corpses made 2D client really choppy.
Loot was not that brilliant, though I guess wyrms were looting, for a common player it was rather a mess.
Since bank was working, loot wasnt too good for Wylan as well, when he decided to come, nor for my evil alt, which I brought when noobs noto-ganked my main.
Better than nothing though - still, lots of people just afraid to come and play.
forget the gold.. how about the 5 point trophies i collected..