Keeping the Shard interesting....
Posted: Sat Aug 28, 2010 8:47 pm
I understand the philosophy of the shard, era accuracy. And i above anything else understand why the GMs want to keep it that way, I too am a lover of this era of UO, thats why i chose the shard. It has the most do anything you want and play how ever you want to play feel that any MMO in my oppinion has had.
But there is a reason games come out with exspansions and move on. To keep the players interested and bring new things to the table and keep them playing. I understand that our GMs aren't paid and do a hell of a job. But making the shard its own is part of keeping people there and playing. I'm not suggesting changing anything with game play or pvp or pvm, more or less those fancy pixels that seem to run and dominate the money market in UO like it always has been.
Basically my feeling is the shard has progressed to era accuracy and is now past its limit of having anything ground breaking being patched in besides minor changes and bug fixes. Which makes the economy in a black hole. Why would a super or mega wealthy person continue to play or even put money back into the games econmy if there is nothing that interests them.
I'v been around on the shard for about 140 days, and iv done fairly well for myself making money and moving forward status wide purely through wealth (I suck at pvp otherwise id win more silver). But UO is a game of status symbols, when you see someone recall to the bank roof on a pure mare with neon hair and blessed neon sandals, you think damn he's a bad ass.
The one thing on our shard that isn't era accurate is our silver system. And if you can have something like that which is such a huge impact on our econmy and how money is spent; why can't a few other minor changes bad made that will draw some attention to the big money on the shard. Or on the other end of the coin be a reasonable chance for a new player to strive for.
A few ideas that I had:
-Silver system revamp, i know its been brought up a thousand times before. Basically nothing on the list of rewards is that spectacular besides Clothing bless deed, spcial dyed masks and sandels and for the rare few who love decorating house the bear rug, fireplace, and bookcase. But as we all know personal looks of a character shows more as a status. Maybe bring in a few new things, and drop some items that will never even be considered like deamon bone and some of the other rares.
-Changing rare timers to throw everyone for a loop making some not so rare items now a little more rare or vise versa. Maybe even throw in some new ones that are already out there in the game but just not obtainable by players yet. Take the furs for example: Anyone who played OSI know what that market did, but nobody knew it was going to happen. The people who knew about that on this shard hoarded and stocked up on them hoping fr that same thing, but really will it ever get back to that because so many people hoarded and were ready for them to stop spawning.
To sum my thoughts up, i just feel like the economy of the shard is going to go into a steady decline because money values of top teir items will get so out of controle. Money is always being made and the people that have the ability to buy things that increase in value or profit more do it and why not. There needs to be something more to interest players that get to wealthy levels to keep them playing. I'm not a mega weathly person by any means, but i do well. But it seems like you would strive to keep those that have been around by evolving some, rather then just keeping things the same recycling in newbies every month or two. I know the game is hugely pvp based and that truely is what keeps the peoplecontinuing to play. But for those "Trammys" out there like me; that do controle markets and are mega wealthy need the interest to keep you the shard going.
Shard needs to evolve into something of its own, can't be stuck in 98 forever having everything and never having anything to strive for. While game play an always be the same as it was then.
Just my thoughts bring the harshing and feedback.
But there is a reason games come out with exspansions and move on. To keep the players interested and bring new things to the table and keep them playing. I understand that our GMs aren't paid and do a hell of a job. But making the shard its own is part of keeping people there and playing. I'm not suggesting changing anything with game play or pvp or pvm, more or less those fancy pixels that seem to run and dominate the money market in UO like it always has been.
Basically my feeling is the shard has progressed to era accuracy and is now past its limit of having anything ground breaking being patched in besides minor changes and bug fixes. Which makes the economy in a black hole. Why would a super or mega wealthy person continue to play or even put money back into the games econmy if there is nothing that interests them.
I'v been around on the shard for about 140 days, and iv done fairly well for myself making money and moving forward status wide purely through wealth (I suck at pvp otherwise id win more silver). But UO is a game of status symbols, when you see someone recall to the bank roof on a pure mare with neon hair and blessed neon sandals, you think damn he's a bad ass.
The one thing on our shard that isn't era accurate is our silver system. And if you can have something like that which is such a huge impact on our econmy and how money is spent; why can't a few other minor changes bad made that will draw some attention to the big money on the shard. Or on the other end of the coin be a reasonable chance for a new player to strive for.
A few ideas that I had:
-Silver system revamp, i know its been brought up a thousand times before. Basically nothing on the list of rewards is that spectacular besides Clothing bless deed, spcial dyed masks and sandels and for the rare few who love decorating house the bear rug, fireplace, and bookcase. But as we all know personal looks of a character shows more as a status. Maybe bring in a few new things, and drop some items that will never even be considered like deamon bone and some of the other rares.
-Changing rare timers to throw everyone for a loop making some not so rare items now a little more rare or vise versa. Maybe even throw in some new ones that are already out there in the game but just not obtainable by players yet. Take the furs for example: Anyone who played OSI know what that market did, but nobody knew it was going to happen. The people who knew about that on this shard hoarded and stocked up on them hoping fr that same thing, but really will it ever get back to that because so many people hoarded and were ready for them to stop spawning.
To sum my thoughts up, i just feel like the economy of the shard is going to go into a steady decline because money values of top teir items will get so out of controle. Money is always being made and the people that have the ability to buy things that increase in value or profit more do it and why not. There needs to be something more to interest players that get to wealthy levels to keep them playing. I'm not a mega weathly person by any means, but i do well. But it seems like you would strive to keep those that have been around by evolving some, rather then just keeping things the same recycling in newbies every month or two. I know the game is hugely pvp based and that truely is what keeps the peoplecontinuing to play. But for those "Trammys" out there like me; that do controle markets and are mega wealthy need the interest to keep you the shard going.
Shard needs to evolve into something of its own, can't be stuck in 98 forever having everything and never having anything to strive for. While game play an always be the same as it was then.
Just my thoughts bring the harshing and feedback.