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Mace Fighting/Stam Loss

Posted: Tue Sep 23, 2008 7:54 pm
by XaN
With the new changes being brought in, and stam loss and swing timers being the main topic I figured I would throw out my two cents on Macing.

- Stam Loss - Correct me if im wrong, but im 100% sure the reason I played a Macer in the T2A era was because 5 hits would stop a mage from moving, and 10 could take about 80 stam?

- Macing - With not being able to reset swing timers while running, I believe a mage without any wep skill could take a dexxer who chugs persistantly with ease.

I hope with these changes people don't up and leave because they are unhappy. I would rather you stick around and help us get this resolved. If it's not a problem I won't say anything, but if I experience total domination for the next few weeks you can bet I won't keep quiet about it.

*crosses fingers*