Mace Fighting/Stam Loss
Posted: Tue Sep 23, 2008 7:54 pm
With the new changes being brought in, and stam loss and swing timers being the main topic I figured I would throw out my two cents on Macing.
- Stam Loss - Correct me if im wrong, but im 100% sure the reason I played a Macer in the T2A era was because 5 hits would stop a mage from moving, and 10 could take about 80 stam?
- Macing - With not being able to reset swing timers while running, I believe a mage without any wep skill could take a dexxer who chugs persistantly with ease.
I hope with these changes people don't up and leave because they are unhappy. I would rather you stick around and help us get this resolved. If it's not a problem I won't say anything, but if I experience total domination for the next few weeks you can bet I won't keep quiet about it.
*crosses fingers*
- Stam Loss - Correct me if im wrong, but im 100% sure the reason I played a Macer in the T2A era was because 5 hits would stop a mage from moving, and 10 could take about 80 stam?
- Macing - With not being able to reset swing timers while running, I believe a mage without any wep skill could take a dexxer who chugs persistantly with ease.
I hope with these changes people don't up and leave because they are unhappy. I would rather you stick around and help us get this resolved. If it's not a problem I won't say anything, but if I experience total domination for the next few weeks you can bet I won't keep quiet about it.
*crosses fingers*