Wyrm, dragon, and other follower speeds
Posted: Wed Sep 15, 2010 10:49 am
Some concrete evidence about the speed at which dragons and wyrms attacked:
http://groups.google.com/group/rec.game ... ort&lnk=nl&
I have no idea how to translate a 200ms ping into a running speed, but there you have it if any of you do.
Same conversation:
In any case... taken together, it's pretty clear that a dragon could nearly catch someone on a 200ms ping and a horse, and a wyrm could keep up with them just fine. How this translates to us and our 40ms pings or whatever, I have no idea.
More guesses:
http://groups.google.com/group/rec.game ... ort&lnk=nl&
To remind people "teleport" doesn't mean the spell, it means how they appear to skip frames as they run at you. Watch a balron on our shard to see it in action. Hellcats of course don't have any magery, but still "teleported":My average ping is 200ms on a dialup and usually if I am
targetted by a dragon I am toast. I can fight gimps, I can fight mages, I
can't outrun dragons usually, even on a lag-free (for me) night. I NEVER
can outrun wyrms, they teleport across the screen.
Something that much fun has got
to be illegal. Those hell cats I picked up, they teleport/hit faster then a
harm wand.
It isn't every time with every bear or every time with every dragon. It does
seem to be every time with hell cats though. Some people have apparently got
the bug working everytime they want to use it.
I have no idea how to translate a 200ms ping into a running speed, but there you have it if any of you do.
Same conversation:
Note "nearly as fast as I could gallop". So we know we're talking about a horse here. I have no idea what made this dragon so special... maybe someone doing the "a kill", "a follow" trick?I actually ran in to a uber-dragon a couple of weeks ago (not a wyrm).
Now I'm a LPB'er (most of the time) and the dang thing could move
nearly as fast as I could gallop. Yeesh ...
Most dragons are as slow as molasses.
In any case... taken together, it's pretty clear that a dragon could nearly catch someone on a 200ms ping and a horse, and a wyrm could keep up with them just fine. How this translates to us and our 40ms pings or whatever, I have no idea.
More guesses:
I don't tame, but do escort some, and I often see what I think Q meant.
Often when I get about a screen away from the escrotee the escortee
seems to "teleport" closer to me. I seem to recall tamers complaining
in the past that pets were too slow to be effective, and I believe OSI
added to the code so that if a "follower" (pet/escortee/etc.) gets too
far back (more than one screen away?) they teleport the follower to
within a certain distance (6-7 paces?) so the follower can "catch up".
I have a decent system and good connect usually, so I don't think what I
see is due to a graphics problem where the follower really crosses the
intervening space and my system is too slow to render that. Add in all
the complaints about the "teleporting" pets, and the chance of it being
just our imagination is low.