Page 1 of 1
Moving looms, spinning wheels, etc..
Posted: Thu Sep 23, 2010 2:35 pm
by Godwynn
Is it possible to re-deed or somehow move looms, spinning wheels, anvils, and forges?
I'm afraid to take an axe to them until I know for sure.
Thanks!
Re: Moving looms, spinning wheels, etc..
Posted: Thu Sep 23, 2010 2:47 pm
by Atraxi
You cannot move or redeed house add-ons. If they are not placed like you want, all you can do is axe them and buy/make another one.
I like to surround the area that i want to place the add-on in with boxes, leaving only the tiles where it will go clear. this helps avoid misplacement.
Re: Moving looms, spinning wheels, etc..
Posted: Thu Sep 23, 2010 2:48 pm
by Downs
if you wanna precision place them, block off the area around them with something so that it can't be placed where you don't want it
Re: Moving looms, spinning wheels, etc..
Posted: Thu Sep 23, 2010 7:12 pm
by Dagon
Until the day comes that Derrick figures out how to make a ghost image of addons.
Housing Update Phase 3 Dec 21 1998 1:48PM
Double-clicking the deed will give you a ghosted image of the item to place.
Re: Moving looms, spinning wheels, etc..
Posted: Thu Sep 23, 2010 7:18 pm
by Atraxi
Dagon wrote:Until the day comes that Derrick figures out how to make a ghost image of addons.
Housing Update Phase 3 Dec 21 1998 1:48PM
Double-clicking the deed will give you a ghosted image of the item to place.
That stuff's not in the code already? The GMs have to put it there?