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Blacksmith Question

Posted: Thu Oct 14, 2010 3:36 pm
by Fender
I wanted to work on my smith but I cant make a katana for gains. My skill is at 54.8, 50.0 real. The skill to make a katana is 44.1, from what I read, has it changed?

Re: Blacksmith Question

Posted: Thu Oct 14, 2010 6:58 pm
by BenBrawl
theres a good guide to go off in the guide section of the site

Re: Blacksmith Question

Posted: Fri Oct 15, 2010 5:39 am
by Fender
BenBrawl wrote:theres a good guide to go off in the guide section of the site
I read it. Everyone says that they started with katanas but I cant make them for some reason.

Re: Blacksmith Question

Posted: Fri Oct 15, 2010 5:49 am
by Arsen
Fender wrote:
BenBrawl wrote:theres a good guide to go off in the guide section of the site
I read it. Everyone says that they started with katanas but I cant make them for some reason.
you need ingots

Re: Blacksmith Question

Posted: Fri Oct 15, 2010 9:07 am
by Derrick
The correct requirements are here: http://wiki.uosecondage.com/Blacksmithy
Katana requires 56.8 skill to craft.

Re: Blacksmith Question

Posted: Fri Oct 15, 2010 4:44 pm
by Fender
Arsen wrote:
Fender wrote:
BenBrawl wrote:theres a good guide to go off in the guide section of the site
I read it. Everyone says that they started with katanas but I cant make them for some reason.
you need ingots
Oh yea, I guess the 200 in my bag wasnt enough.

Thanks Derrick, got it now. Guess I was looking at the wrong page/post.

Re: Blacksmith Question

Posted: Sun Oct 17, 2010 6:14 pm
by SighelmofWyrmgard
me, in a similar thread, Guides forum wrote:The wiki guide:

50 - 65: Cutlass
65 - 75: Kryss
75 - 85: Short Spear
85 - 95: Plate Gorgets
95 - GM: Plate Gloves

Question 1 is: do you want skill gain, or monetary return on ingots used? Skill-gain-only is flushing 30-40k ingots (worth 210k-280k+ gp) completely down the toilet to gain from 50-GM, as it is assumed all created items are being smelted back into ingots and re-smithed. Trying to gain from 50-GM, "paying for itself", will take very, very much longer, and requires you to make entirely different items.

For skill-gain-only, follow the wiki guide; I would recommend these changes:

50-55: Maul (Cutlass will destroy thousands of ingots);
Cutlass skill-gains 62-65 will be quite slow, but with a good number of successes;
65-70: Scimitar (Kryss will destroy thousands of ingots);
70-72: Broadsword (Kryss will still destroy hundreds of ingots);
72-81: Kryss (this is where my UOSA smith is at, at the date of this posting, but I anticipate ...)

81-83: Katana;
83-93: Short Spear;
93-98: Spear;
98-GM: Plate Gloves;


My smith is @ 95.x now, and my only deviation thus far has been to start katanas @ about 79.6; ingot expenditure to 95: roughly 20K ingots (I'm raising Tinkering/making my own tools, too, so I'm not positive regarding the exact number of ingots burned by smithing).

SS

Re: Blacksmith Question

Posted: Sun Oct 17, 2010 6:59 pm
by SJane3384
Congrats dude!