Page 1 of 1

Arm/disarm problems with Razor

Posted: Fri Oct 03, 2008 12:04 am
by Mens Rea
When I am fighting people and I disarm my weapon by casting a spell (Razor option) my weapon starts floating around my pack as if Razor is moving it or trying to arm it. I know of other people with the same problem.

It seems to make me lag and bit and caused trouble with my timing.

It seems also to be worse when standing near other people doing the same thing.

Can anybody help me? ^^

Re: Arm/disarm problems with Razor

Posted: Sat Oct 04, 2008 11:48 am
by LudKrud
Item count in your pack?

Re: Arm/disarm problems with Razor

Posted: Thu Oct 09, 2008 11:55 am
by Arcanus
It's the object delay/queue. The only way to really fix this is to turn off "auto queue object delay actions" and set your object delay to 0. This will break other features in Razor, however, like the organizer and restock agents.

Oh, and off topic: please restock empty kegs ;p

Re: Arm/disarm problems with Razor

Posted: Fri Oct 17, 2008 11:31 pm
by Ionatan McHile
im having an issue with arm disarm as well, but no floaty weapons

it just doesnt work

when i cast a spell, half of the time i get a must wait a few moments error and the spell wont cast

the rest of the time, the wep never re-arms, this isnt just for casting spells either

whenever i disarm using a hotkey, or even a UO macro, it fails to rearm :(

anyone else having this?

Re: Arm/disarm problems with Razor

Posted: Sun Oct 19, 2008 1:25 am
by Arcanus
Are you getting "your hands must be free to cast spells or meditate"? Make sure the "auto unequip hands before casting" option is checked in the "More Options" tab.

You may be getting the "you must wait to perform another action" message because your object delay is too short and you are trying to cast a spell right after equipping.

There is no auto re-arming when casting spells. You don't always want your weapon to auto re-equip, anyway; tank mages are often using at least two weapons as well, so it's best to just do these actions manually for greater flexibility.

Re: Arm/disarm problems with Razor

Posted: Sun Oct 19, 2008 7:54 am
by Ionatan McHile
fair enuff, i reckon object delay is my issue

and i think that should be easy enuf to fix