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Provocation, Weapon Enchantments,, et al

Posted: Fri Nov 19, 2010 5:14 pm
by Darokgoodnes
1. Can provocation be used on a pet... say to attack its owner?


2. I know Vanquishing adds 9 damage. Is that per hit, or to DPS?


3.Proposed Jack of all trades build
Intended to be support in team games or guild warfare, filling in as needed.

Archery 70
Fencing 70
Tactics 70
Anatomy 80
Healing 80
Musicianship 100
Magery 70
Hide 80
Stealth 80

75/75/75

The musicianship would obviously be to have a chance at provocation and peacemaking; fencing for poison use, and magery 70 because the intent would be to only use scrolls.

I'd REALLY like to fit tracking in, but I'm not sure what to drop for that. I could switch musicianship for tracking and wrestling/cartography/resist, But I'm not sure. Any thoughts please?

Re: Provocation, Weapon Enchantments,, et al

Posted: Fri Nov 19, 2010 7:03 pm
by Mikel123
No

Per hit

Terrible. Jack of all trades dies to guy-who-does-one-thing-really-well.

Re: Provocation, Weapon Enchantments,, et al

Posted: Fri Nov 19, 2010 7:48 pm
by Darokgoodnes
Mikel123 wrote:No

Per hit

Terrible. Jack of all trades dies to guy-who-does-one-thing-really-well.
Oh I certainly agree. It'd be more of a novelty build, useful in some situations. Never a stand up and fight type.

Just trying to figure out how to cover more bases with the 700 cap.

Re: Provocation, Weapon Enchantments,, et al

Posted: Fri Nov 19, 2010 9:54 pm
by Mikel123
Magery
Meditation
Wrestling
Resist
Eval Int

You can do just about anything with those 5. From there, you can do Hide/Stealth, Hide/Track, Weapon/Tactics, Anatomy/Healing, Stealing/Snooping, Peace/Music, Provoke/Music, or whatever else you like. If you're really interested in a support role, Hiding/Tracking might be my choice.

Re: Provocation, Weapon Enchantments,, et al

Posted: Sat Nov 20, 2010 2:13 pm
by RoadKill
Biggest issue with the OP's template is the lack of ability to do much. Your heals would be limited, your chance to hit is pretty low and the damage you'll actually do upon hitting, also low.

I'd say, if you really want to mix it up a bit, go with:

100 str, 80 dex, 45 int

100 Combat (sword/fence recommended)
100 Tactics
100 Anatomy
90 Healing
90 Resist
90 Hiding
80 Magery
50 Tracking

You are basically a warrior with the ability to drop a few spells (defensive/utility, not offensive really), and you can track the area, and hide if needed. Only thing it lacks from your original suggestion is music and stealth. Having music without provocation isn't as good as you may think. Your chance to provoke/peacemake would be limited and having to wait 10 seconds after each failure pretty much makes it useless (20 seconds later whatever you were going to provok/peace is probably dead or just about dead)

Re: Provocation, Weapon Enchantments,, et al

Posted: Sun Nov 21, 2010 4:59 am
by Rammar
RoadKill wrote:Your chance to provoke/peacemake would be limited and having to wait 10 seconds after each failure pretty much makes it useless (20 seconds later whatever you were going to provok/peace is probably dead or just about dead)
Failure on provoke (and I assume peacemaking as well) is 5secs. Success is 10secs.

But still, a 50% failure rate is pretty intolerable.