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murder counts
Posted: Thu Nov 25, 2010 1:40 pm
by BlackLeaf
here's my question:if you attack someone for mistake,let's say with an energy vortex,but you dont kill him,you are however eligibile for a murder count,right?it's there any means to prevent that?i know in some shard(i really dont know the era),if you cast a benefical spell or use a bandaid,you can't be reported anymore.does this apply here?
thanks
Re: murder counts
Posted: Thu Nov 25, 2010 3:57 pm
by Dagon
no. any harmful action against a person makes you eligible for a count.. there's no way to get out of it unless they recall away before they die.
Re: murder counts
Posted: Thu Nov 25, 2010 5:22 pm
by Mikel123
Or, you can dispel the EV, and cure and heal them up to full health.
I believe if someone is dealt damage and then healed to full health, the original person who dealt damage to them is no longer on the hook for if that person then dies.
Not sure how this applies to aggressive spells like Paralyze and Weaken, which deal no damage.
Re: murder counts
Posted: Thu Nov 25, 2010 6:07 pm
by nightshark
Mikel123 wrote:Or, you can dispel the EV, and cure and heal them up to full health.
I believe if someone is dealt damage and then healed to full health, the original person who dealt damage to them is no longer on the hook for if that person then dies.
Not sure how this applies to aggressive spells like Paralyze and Weaken, which deal no damage.
Yes, poison is an interesting spell. If the person is healed to full, and then you don't make any other aggressive actions against them - then they die by poison, you will not be eligible for a murder count.
Regarding paralyze, it always dealt 1 damage in era.. not sure if it does here. I might test out debuffs and their contribution to MCs later.
Re: murder counts
Posted: Thu Nov 25, 2010 8:05 pm
by Dagon
patch 129
Murder Count eligibility changes:
* Paralyze and debuff will make you eligible for a murder count
* You are otherwise not eligible to receive a murder count unless you actually do damage to your victim
* Creating a Firefield directly on top of somone will make you eligible for a murder count; but having someone walk into your firefield will not.
* You will be eligible for a murder count on someone you've damaged until combat expires, that victim is at "full health", dies, or recalls.
o "Full Health" is now properly defined as not only having all your hit points, but also no longer being paralyzed, poisoned, or debuffed.
interesting.
Re: murder counts
Posted: Thu Nov 25, 2010 8:37 pm
by nightshark
Hm didn't realise that was changed. My bad. Guess I don't need to do that debuff testing!
Re: murder counts
Posted: Fri Nov 26, 2010 10:53 am
by BlackLeaf
thank you guys

now im a bit relieved.expecially for the recall away part.i can go to sleep without the fear to wake up in the morning finding i turned red in the middle of britain

.