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AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 5:56 pm
by SighelmofWyrmgard
50% rant/ 50 % whine/ 50% proposal:

I don't need to be suddenly set-upon by 3 PKers only to find out that my escape Recall Rune location is being blocked by someone who is afk macroing Hiding in town ...

Short solution: I reMark all my escape Runes to some location that will almost never be susceptible to such activity.

However, I really don't think I should have to do this: if the player weren't afk, I could meet the character and request he/she clear my location; the player either agrees or disagrees, and life proceeds consequently. The fact that the player is afk renders this solution impossible.

The point is accountability: the macroing player's actions are affecting the play environment of other players, yet the offending player is unavailable to participate in any form of resolution.

It seems to me that this must warrant a kick: afk-macro all you want, but if any of your characters' behaviours interferes with other players, in any fashion, and you have chosen to be unavailable for resolution by being afk, you get kicked, period; next time, choose your afk-spot with a little more consideration/sense.

Is this unfair? Absolutely not: the "offending" player is the one who has chosen both to afk-macro, and has chosen the location for doing so.

When such an occurrence is accidental, it isn't that much of a big deal, even if it results in "catastrophe"; yet I think many people can easily apprehend how such behaviour can be used with deliberate malice. Ordinarily, such deliberate griefing offers either no redress at all, or redress only after a generating an absolutely humongous "headache" for all parties, including staff ...

My proposal eliminates these possibilities altogether.

Just to present everything in its proper context: no existing shard rules are being broken in the scenario I have described; it doesn't happen (to me) very often, and has yet to coincide with any "PK-escape" attempt (so, it hasn't gotten me PKed); I have no complaint with the actions/behaviours of staff.

I merely think that shard rules should be revised in the following fashion: whenever afk-macroing causes any inter-player dispute, afk gets kicked; no penalties, or "warnings", inflicted against the afk-player (they should recieve an explanation, however).

SS

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 6:23 pm
by Mikel123
I love how when someone is standing on a particular tile that you chose to mark a rune to, anything that happens as a result is 100% their fault.

And not only that, but you think they should be kicked from the game because they happen to be standing, unknowingly, where you marked your rune?

I'd call this Trammel, but this is so benign it could actually occur in Trammel too!

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 6:28 pm
by BobDobbs
This thread is ridiculous.

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 6:34 pm
by nightshark
Mikel123 wrote:I love how when someone is standing on a particular tile that you chose to mark a rune to, anything that happens as a result is 100% their fault.

And not only that, but you think they should be kicked from the game because they happen to be standing, unknowingly, where you marked your rune?

I'd call this Trammel, but this is so benign it could actually occur in Trammel too!
nah, they'd be banned in trammel as they would have been during t2a

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 6:38 pm
by Panthor the Hated
blocking runes wasnt banable

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 7:13 pm
by Sissypants
You outlined the only solution needed.

Mark runes in places the least likely to be blocked.

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 7:17 pm
by DrFaustus
uhg....

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 7:19 pm
by nightshark
Panthor the Hated wrote:blocking runes wasnt banable
did you miss the part about afk macroing

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 7:25 pm
by MatronDeWinter
The obvious solution is to outlaw afk macroing. Wipe the shard, install siege-perilous rules, limit accounts and characters-per to 1.

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 7:48 pm
by checkmate
Marking a rune in a tightly populated area is always a bad idea...

Maybe change your bank? Please tell me your recall spot wasn't in WBB...

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 8:16 pm
by nightshark
MatronDeWinter wrote:The obvious solution is to outlaw afk macroing. Wipe the shard, install siege-perilous rules, limit accounts and characters-per to 1.
This is the obvious and best solution. Imagine playing UO like a real RPG!

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 9:43 pm
by BobDobbs
nightshark wrote:
MatronDeWinter wrote:The obvious solution is to outlaw afk macroing. Wipe the shard, install siege-perilous rules, limit accounts and characters-per to 1.
This is the obvious and best solution. Imagine playing UO like a real RPG!
Sounds awful.

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 10:15 pm
by Sexy Smithy
Normally I am polite, helpful, and courteous to everyone...

That having been said, the very existence of this thread makes me want to cut a B!7(|-|.

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 10:24 pm
by Ripplinger
I want my 60 seconds back from having read that...

Re: AFK macroers blocking Recall locations ...

Posted: Sun Nov 28, 2010 10:37 pm
by Downs
How to never have a blocked rune:

Carry 2-3 runes to banks

Carry 1 rune to a strangely obscure area outside of town that no house can ever be placed on.

If you are attacked by pks and need a surefire way to escape, recall to a strangely obscure area outside of town that no house can ever be placed on.

Or have a leet noob boat key