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Reputation FAQ: Guards and Town (From Stratics)

Posted: Wed Oct 08, 2008 10:29 am
by Derrick
http://web.archive.org/web/199910130013 ... index.html

Hopefully this will clear up some of the questions about calling the guards in town:
Stratics - 1998 wrote: Are the teleporting, insta-kill guards still around?
  • Yes
How does guard summoning work?
  • The whole system is a lot simpler, and makes more sense now.
  • Either the location of the crime (location of the victim in most cases), or the Criminal must be in a justice region in order for guards to be called at all.
  • The caller must be in earshot of the Criminal.
  • The caller must be in a justice region.
What actions will summon guards in town?
  • Any action that flags a character as a Criminal. The guards must be called within 15 seconds after the crime is committed. Note that NPCs can call guards so sometimes it may seem that no one witnessed your crime but there is probably an NPC nearby.
What characters are restricted from town access?
  • Only Murderers are killed on sight by the guards. Guards can also be called to kill Murderers in town. If your Karma has dropped to the bottom row of the Reputation table (see Reputation section) you will be able to enter town; however, shopkeepers will not trade with you (bank access is still allowed).
Can I attack other characters in town?
  • Any non-Innocent can be attacked in town without guard intervention. When attacked, characters are allowed to defend themselves against anyone who is flagged as an Aggressor to them.
  • Innocents can also be attacked in town but doing so will flag you as a Criminal (meaning guards can be called) and an Aggressor (to the Innocent). If the Innocent dies you can be reported as a Murderer.

What types of attacks will work in town?
  • All types of attacks work in town except for spells. Damage from spells is reduced to 0. Note that poison attacks from summoned creatures like Blade Spirits will still work resulting in a Criminal flag for the caster and the possiblity of becoming a Murderer if an Innocent dies after being poisoned.
  • At the Sunday, June 28 1998 Player's Lunch, Rich Vogel, UO Producer, announced that he was against making spells work in town. (And he plays a GM pure mage). Although this is still up for debate, it sounds like the Design Team is leaning towards not allowing spells to work in town.

What can I do if I'm an Innocent and someone kills me in a one shot attack?
  • Ghosts can call guards.

Re: Reputation FAQ: Guards and Town (From Stratics)

Posted: Wed Oct 08, 2008 11:04 am
by niqeo
TY DERRICK!!! This will hopefully clear this up for the players that were not sure ( my buddy new to uo). Thanks again for the hard work you do :D

Re: Reputation FAQ: Guards and Town (From Stratics)

Posted: Wed Oct 08, 2008 11:46 am
by alatar
1: Dread status currently allows for merchant buying/selling. It should not.
2: Does calling guards as a ghost work here?

Re: Reputation FAQ: Guards and Town (From Stratics)

Posted: Fri Oct 10, 2008 4:09 pm
by Derrick
alatar wrote:1: Dread status currently allows for merchant buying/selling. It should not.
2: Does calling guards as a ghost work here?
1: Yeah that's something I still need to do
2: Yes it does

Re: Reputation FAQ: Guards and Town (From Stratics)

Posted: Sat Jun 13, 2009 9:36 pm
by Derrick
Here's some info I just dredged up on the UO Updates site on reputation:
http://update.uo.com/repfaq/
Mirrored here:
http://www.uosecondage.com/misc/update.uo.com/repfaq/

Re: Reputation FAQ: Guards and Town (From Stratics)

Posted: Wed Mar 31, 2010 9:45 pm
by DFresh
Ghosts should never be able to call guards if that a precasted exploition that is casted and delayed till you run in town you should be able to call guards.

Re: Reputation FAQ: Guards and Town (From Stratics)

Posted: Wed Mar 31, 2010 11:21 pm
by nightshark
DFresh wrote:Ghosts should never be able to call guards if that a precasted exploition that is casted and delayed till you run in town you should be able to call guards.
"Ghosts can call guards" is actually in the T2A manual IIRC. Either that or I just recall from reading it on stratics years ago.

And it's wrong. I tried to do it on OSI servers during and after T2A (using this as a reference), it never worked.

The problem with stratics and the manual as a resource is that there is some stuff in there that was either correct at a specific point in time... or there was just some real dipshit writing it.

Re: Reputation FAQ: Guards and Town (From Stratics)

Posted: Sat Apr 03, 2010 10:19 pm
by BlackLeaf
can guards be called trough a wall?
are there the npcs that summons the guards on you trough a wall?

Re: Reputation FAQ: Guards and Town (From Stratics)

Posted: Sun Apr 04, 2010 5:25 pm
by MatronDeWinter
BlackLeaf wrote:can guards be called trough a wall?
are there the npcs that summons the guards on you trough a wall?
yes

Re: Reputation FAQ: Guards and Town (From Stratics)

Posted: Sun Apr 04, 2010 5:26 pm
by Sandro
MatronDeWinter wrote:
BlackLeaf wrote:can guards be called trough a wall?
are there the npcs that summons the guards on you trough a wall?
yes
No, you need line of sight to call guards.