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Monsters teleporting back to spawn point, sort of?

Posted: Fri Dec 03, 2010 5:58 pm
by Mikel123
So I spawned a Balron and Daemon in the Hedge Maze.

I led the Balron to the West, past the building with the little fence area, and set an energy vortex upon him. I came back a few minutes later, and he was redlined, but standing on the top of Relvinian's tower. Any idea how this would happen? In fact, now that I think about it, he didn't even spawn there, but instead him and the daemon spawned outside of it, up against the wall.

Re: Monsters teleporting back to spawn point, sort of?

Posted: Sat Dec 04, 2010 10:56 am
by Derrick
This is a known mechanic, although probably not accurate, a lot of our spawn system needs work and some of this stuff was put in early to compensate for other spawning issues. I'm surprised they'd have returned that fast. I'll reaffirm this on the list of things that need attention. Thanks :)

Re: Monsters teleporting back to spawn point, sort of?

Posted: Sun Dec 05, 2010 2:09 pm
by GleepGlop
I don't know if it's just balrons but if I go in the terethran keep entrance, lure the balron out and peace it from the tower, sometimes it will mill around for a bit while peaced and other times it would pathfind straight back to the nest immediately

Re: Monsters teleporting back to spawn point, sort of?

Posted: Thu Dec 09, 2010 10:48 pm
by Mikel123
Noticed this with fire elementals too. I definitely never noticed this before; it might be something that broke recently.