Make tournament ring alittle bigger
Posted: Sun Jan 02, 2011 10:13 pm
I feel that the tourney area is too small of a box and caters to mostly 35 dex mages in the mage 1v1s. The reason it caters to them is because people with 35 dex generally use their hally more than spells leaving the mage with less dex getting stuck in the corner when he tries to cycle his hally. Couple this with the fact some of us don't have a ping below 100 so we are more easily "out-hallyed" by both those with 35 dex and those with lower pings because we can't get a few steps away from our opponent to cycle our hally in the lagg. And even if we have a good ping, if you play era accurate 25 dex mage you can't cycle cause there's no room to move the necessary 2-3 steps(extra steps that we need) to "cycle out the rest" of your hit. Compared to a 35 dex mage, 25 dex mages cycle their hally somewhat slower.
I believe making the tournament area a few steps bigger on all sides will make a more enjoyable fight for many different players. Archer mages and mages who choose to play with 100 int and lower dex. It's era accurate that someone can run around and meditate, currently in our confined tourney area we cannot do so without being hit by the hally every 1.8 second(however fast you count).
I also want to mention that with the current small tournament area it makes people not want to use their mana as much because the area is so confined if you do get outta mana you can't meditate because if you run in a circle you'll get cut off everytime by the dex-style playing 35 dex mages. What happens if once both mages are low on mana it just ends up being who can hold an e bolt and hally hit more and whoever ends up with more mana can easily have the upper hand. This causes more of a luck factor.
If we make it alittle bigger then 25 dex mages will be able to compete better because they will have 3-4 extra tiles to walk/run across to "cycle" their 25 dex hally swing.
I think this is one of the main problems with mage tourneys in general. It really caters to people who spam the hally the whole fight, if a mage wants to fight like a dexer(which most do) then they can and will force the other opponent to equip his hally.
Back in 1999 it was era accurate for a mage to run in large circles if his opponent chooses to fight him like a dexer. Running in a circle was also necessary to meditate if one person got outta mana, they need to be able to recover mana.
Let's make the ring bigger so that those who have higher mana can actually cast a spell and not have to arm the hally with "spell preppped" instead of "use the hally as a finisher move after "casting a spell" which is more era accurate.
Please consider this Derrick! I remember duel rings on other shards being bigger, I don't get why UOSA has the smallest duel ring it feels a bit confined and only need to be alittle bigger. Hally joust pvp is not accurate, I believe making the tournament area bigger will most of all let us recreate more accurate mage pvp possibilities overall. Besides enabling more playstyles is better. Archer mages absolutely have no chance in the tourneys cause the ring is so small, neither do people with 25 int.....
Constructive comments and critique only please and I realize I may have been redundant in the post just bear with me, thanks.
I believe making the tournament area a few steps bigger on all sides will make a more enjoyable fight for many different players. Archer mages and mages who choose to play with 100 int and lower dex. It's era accurate that someone can run around and meditate, currently in our confined tourney area we cannot do so without being hit by the hally every 1.8 second(however fast you count).
I also want to mention that with the current small tournament area it makes people not want to use their mana as much because the area is so confined if you do get outta mana you can't meditate because if you run in a circle you'll get cut off everytime by the dex-style playing 35 dex mages. What happens if once both mages are low on mana it just ends up being who can hold an e bolt and hally hit more and whoever ends up with more mana can easily have the upper hand. This causes more of a luck factor.
If we make it alittle bigger then 25 dex mages will be able to compete better because they will have 3-4 extra tiles to walk/run across to "cycle" their 25 dex hally swing.
I think this is one of the main problems with mage tourneys in general. It really caters to people who spam the hally the whole fight, if a mage wants to fight like a dexer(which most do) then they can and will force the other opponent to equip his hally.
Back in 1999 it was era accurate for a mage to run in large circles if his opponent chooses to fight him like a dexer. Running in a circle was also necessary to meditate if one person got outta mana, they need to be able to recover mana.
Let's make the ring bigger so that those who have higher mana can actually cast a spell and not have to arm the hally with "spell preppped" instead of "use the hally as a finisher move after "casting a spell" which is more era accurate.
Please consider this Derrick! I remember duel rings on other shards being bigger, I don't get why UOSA has the smallest duel ring it feels a bit confined and only need to be alittle bigger. Hally joust pvp is not accurate, I believe making the tournament area bigger will most of all let us recreate more accurate mage pvp possibilities overall. Besides enabling more playstyles is better. Archer mages absolutely have no chance in the tourneys cause the ring is so small, neither do people with 25 int.....
Constructive comments and critique only please and I realize I may have been redundant in the post just bear with me, thanks.