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spell damage & death
Posted: Wed Jan 12, 2011 7:55 pm
by Sandro
Haven't had enough time to gather any facts or information on this yet, but I do believe that dying should not nullify the caster's spell damage if he/she dies before those spells' damages are applied.
In example, player A casts an explosion on player B, but player A dies before the explosion takes affect. Currently on UOSA the damage from the explosion spell, from player A, would be nullified down to 0 (zero) because the caster died before the damage applied.
I do not believe this is correct.
Anyone care to prove me wrong/right?
Re: spell damage & death
Posted: Wed Jan 12, 2011 8:15 pm
by nightshark
Sandro wrote:Haven't had enough time to gather any facts or information on this yet, but I do believe that dying should not nullify the caster's spell damage if he/she dies before those spells' damages are applied.
In example, player A casts an explosion on player B, but player A dies before the explosion takes affect. Currently on UOSA the damage from the explosion spell, from player A, would be nullified down to 0 (zero) because the caster died before the damage applied.
I do not believe this is correct.
Anyone care to prove me wrong/right?
I bought this up a long time ago but couldn't find any proof.
On OSI this was certainly the case. Worked this way with both players and NPCs. Most probably still functions that way.
Re: spell damage & death
Posted: Wed Jan 12, 2011 8:17 pm
by Sandro
To clarify, you are saying that it shouldn't nullify damage if the caster dies?
Re: spell damage & death
Posted: Wed Jan 12, 2011 8:25 pm
by nightshark
Sandro wrote:To clarify, you are saying that it shouldn't nullify damage if the caster dies?
I misread your post. Spell damage definitely nullified on OSI upon death of the caster - at least during UO:R. Double kills were an impossibility without poison. I didn't realise it worked this way on UOSA. Is it a new change?
Re: spell damage & death
Posted: Thu Jan 13, 2011 11:19 am
by lemontree
nightshark wrote:Sandro wrote:To clarify, you are saying that it shouldn't nullify damage if the caster dies?
I misread your post. Spell damage definitely nullified on OSI upon death of the caster - at least during UO:R. Double kills were an impossibility without poison. I didn't realise it worked this way on UOSA. Is it a new change?
Your right...
Explosion shouldn't be nullified, if the caster died before it explode.
<OSI era>
Re: spell damage & death
Posted: Thu Jan 13, 2011 11:48 am
by negroblanco
Yeah call me crazy but I seem to remember having my explosions land after I was dead.
Re: spell damage & death
Posted: Thu Jan 13, 2011 3:45 pm
by Panthor the Hated
long after t2a (aos-lbr) I had several instances of dying and my explode killing the other dude right after. as far as I knew that was how it always was.
Re: spell damage & death
Posted: Thu Jan 13, 2011 3:47 pm
by Bomani
explode has an insane delay .. so yes if you cast it .. it is possible for you to die prior to the damage hitting its target
Re: spell damage & death
Posted: Thu Jan 13, 2011 5:50 pm
by MatronDeWinter
Panthor the Hated wrote:long after t2a (aos-lbr) I had several instances of dying and my explode killing the other dude right after. as far as I knew that was how it always was.
I remember (after the action delay was decreased or whatever) that you could use like 15 pots before the 3 seconds were up and esc-cancel them all and even after you died they would all keep exploding. So we would do that and run into crowds of people at the bank etc.
Re: spell damage & death
Posted: Thu Jan 13, 2011 7:00 pm
by archaicsubrosa77

- crazy_harry_bomb_guy.jpg (12.39 KiB) Viewed 4524 times
Re: spell damage & death
Posted: Fri Jan 14, 2011 10:03 am
by RoadKill
MatronDeWinter wrote:
I remember (after the action delay was decreased or whatever) that you could use like 15 pots before the 3 seconds were up and esc-cancel them all and even after you died they would all keep exploding. So we would do that and run into crowds of people at the bank etc.
I remember this too, OSI fixed it mostly because of UOExtreme's "Multi Last Item" function (which was really just a fancy way of double-clicking as many items at once as you wanted to prequeue). Later on people used UOA + Purple Pots to do chain-bombings until that was fixed
Re: spell damage & death
Posted: Fri Jan 14, 2011 11:33 am
by MatronDeWinter
Yeah, it was very fun. But there were clear abuses of this with people tossing them at .5 second intervals using a program that obviously warrants a ban. The action delay here is nice because it prevents a 50/50 10 str newb from killing people with potions in 1 second. I do think that they should go off after your death though, I don't think that OSI would "add that feature in", more likely, it was pre-existing, and it definitely was possible during UO:R.
Re: spell damage & death
Posted: Sun Jan 30, 2011 5:47 pm
by Blackhaggie
I'm going to agree with sandro here. I remember dying many times after casting explosion. I would see it land on whatever i was attacking while I in ghost form.
Re: spell damage & death
Posted: Sun Jan 30, 2011 6:30 pm
by Panthor the Hated
the animation plays but no dmg is dealt
Re: spell damage & death
Posted: Sun Jan 30, 2011 8:01 pm
by Sandro
Panthor the Hated wrote:the animation plays but no dmg is dealt
was this ever confirmed or just pushed down the list in this forum and forgot about