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real vs "unreal" skill level
Posted: Mon Jan 24, 2011 11:13 pm
by Grim Tim
which one is the one that actually matters? i.e. - you need 60 minimum skill to have 80% chance of curing poison. 60 real or 60 "unreal"?
Re: real vs "unreal" skill level
Posted: Mon Jan 24, 2011 11:29 pm
by Panthor the Hated
Shown skill matters in basically all cases. The shown skill is your base skill plus any stat bonuses you get. As your skill increases those bonuses decrease and eventually disappear.
Re: real vs "unreal" skill level
Posted: Tue Jan 25, 2011 12:29 am
by Grim Tim
Panthor the Hated wrote:Shown skill matters in basically all cases. The shown skill is your base skill plus any stat bonuses you get. As your skill increases those bonuses decrease and eventually disappear.
i see. got it. thanks.
Re: real vs "unreal" skill level
Posted: Tue Jan 25, 2011 7:30 am
by Mens Rea
If you have, say, 58 real and 61 adjusted healing you would be able to cure poison using healing.
But, if you dropped your stats and went back down to 58 you would not be able to cure poison.