Order/Chaos system customized ...
Posted: Sat Oct 25, 2008 4:37 pm
I have played quite a few free shards, played EA/OSI UO for over 10 years. One thing that I have noticed is that even though EA/OSI did not create UO to be a pvp game, pvp is a play style by a huge player base, especially on free shards. Players need something to keep them occupied at all times when they log on to keep them interested, regardless of what rule set etc.
The UOSA server rule set is great. Should not change (with the exception of 1 or 2 things). Certain things could be customized slightly to increase things to do from a pvp perspective at all times of the day, without GM assistance.
The Order/Chaos system is a great pvp system, except it does not offer any rewards other than hearing someone die and looting their corpse dry =). I think if magery did damage in town, it would spark more pvp and town raids of Order/Chaos guilds. It wouldn't really unbalance that is in the game right now by doing so. Also, I think Order/Chaos should have some sort of rank system, similar to the era of factions ... (I do not mean have someone the commanding lord etc, but a rank system based off of a kill to death ratio). It would give pvpers something to achieve. The current events are great, but they only happen at certain times throughout the day. This would allow players to have an organized pvp system outside of the GM run events. The trophys that are gained from events could also be used to award players of different ranks different Order/Chaos specific items which would allow everyone to physically see that they are at the top of their class (something as simple as a title, blessed robe/shirt).
I also think that the rewards from the trophys have to high point values and are not suited for all players of all play styles. There are trophys given from pvp events mainly, and the rewards all reflect rares collectors ... implementing the order/chaos change would allow pvpers to use their trophys for possible pvp items/looks, and non-pvpers or casual pvpers rares/looks.
Cater to different playstyles with possible rewards and make something unique that keeps people intrigued about the server other than just the rule set. I hate to compare different free shards, but as fast as this server has grown from my understanding, giving it something to keep players interested at anytime they log on, IMO, will help it to grow, and also keep veteran players here for long periods.
The UOSA server rule set is great. Should not change (with the exception of 1 or 2 things). Certain things could be customized slightly to increase things to do from a pvp perspective at all times of the day, without GM assistance.
The Order/Chaos system is a great pvp system, except it does not offer any rewards other than hearing someone die and looting their corpse dry =). I think if magery did damage in town, it would spark more pvp and town raids of Order/Chaos guilds. It wouldn't really unbalance that is in the game right now by doing so. Also, I think Order/Chaos should have some sort of rank system, similar to the era of factions ... (I do not mean have someone the commanding lord etc, but a rank system based off of a kill to death ratio). It would give pvpers something to achieve. The current events are great, but they only happen at certain times throughout the day. This would allow players to have an organized pvp system outside of the GM run events. The trophys that are gained from events could also be used to award players of different ranks different Order/Chaos specific items which would allow everyone to physically see that they are at the top of their class (something as simple as a title, blessed robe/shirt).
I also think that the rewards from the trophys have to high point values and are not suited for all players of all play styles. There are trophys given from pvp events mainly, and the rewards all reflect rares collectors ... implementing the order/chaos change would allow pvpers to use their trophys for possible pvp items/looks, and non-pvpers or casual pvpers rares/looks.
Cater to different playstyles with possible rewards and make something unique that keeps people intrigued about the server other than just the rule set. I hate to compare different free shards, but as fast as this server has grown from my understanding, giving it something to keep players interested at anytime they log on, IMO, will help it to grow, and also keep veteran players here for long periods.