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events - prepare for e-rage.

Posted: Thu Mar 17, 2011 10:34 am
by Tagarr
On a server that strives to reproduce the T2A Ultima Online era/experience, events located in segregated, trammel ruleset, anti-loot, free-use area's are absolutely ludicrous.

There WERE GM led events back in T2A, these were such things as dungeon crawls, town attacks with boss encounters (dragons/demons) and other such things, located in the UO world, not in some admin-created area with special rulesets.

Part of the fun of things like dungeon crawls or city attacks was having to fend off PK's or warring guilds to obtain the ultimate loots. (Make the loot WORTH protecting).

Events are detremental to era accuracy, and also detremental to those players who choose not to participate in these man-made arena events. I play UO to play UO.
PvP, PK, farm liches, make gold, craft items. (T2A UO)
I don't play UO to join anti-looting Capture the Flag games, arena'd no-loot tournaments, cordoned off "Survival" games...
None of that; thus why I personally refuse to "add fuel to the fire" and participate.

I'm ALL for keeping your player-base happy.
But lets do it in a way that keeps the UO T2A experience alive.

ie: Dungeon crawls with VERY GOOD LOOT!! (So that PK's and anti-pk's can both benefit from attacking or protecting the crawl/chests.

ie: If you want to do a CTF, do something similar to a sigil type CTF, where you have the players out in the land playing. Risking their loot for a DECENT Reward.

Make them LESS FREQUENT. (1 CTF a week? 1 tourney a week? (Held in the Jhelom pits, close range to the bank where players can drop loot and restock)
- This will make them much more enjoyable, PK's can prepare for the crawls, along with anti-pk's to protect the crowd and obtain some phatty chest loots...

If your playerbase is primarily playing to obtain silvers for uberrare items and doing almost nothing else; this is completely counter-productive to our attempt at reproducing the experience we all once had.

I was able to get away for about an hour last night to play some UO, I was really crossing my fingers for some prime Order/Chaos/OJ fighting; however, I logged in to 2 consecutive events, which caused 90% of the PvPers to be fiddle farting around in trammel-land rather than PvPing, PKing, farming, doing SOMETHING in the actual world we are trying to recreate.

Some of you have mentioned that "Oh you're only against this because you already have your little red hat and sandals".
- To be frank, I farmed Liches for months to pay for the trophy's and silver to get them... (+ some cashflow/minor event playing from Vlastslav)
I didn't spend my time playing these trammy little games to obtain what I have; I spent my time playing in the world that we are trying so hard to reproduce.

/discuss.

I am VERY open to a viable debate/discussion on this topic.

However, nobody can ever convince me that trammel-type ruleset games in custom-made maps with custom rulesets (free-use)
Are remotely close to anything era-accurate.


EDIT: If not remove them completely, SEVERELY decrease their frequency, to one event type per week.

Make them something to look forward to, rather than something to play for, or the primary reason for some people to play.

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 11:29 am
by Tiwstacain
if, they removed events, then silver would go to 100k. This is about the only downside i can see to them. They give new to pvp players a chance to 1v1 and not loose there stuff, some of them allow u to see how your macros for reflect items etc r workin and how to time them right. I see most of the events as a way to help newer players improve there macros. It certainly doesn't help them learn not to harm/hally spam though :D




TC

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 11:35 am
by Tagarr
Tiwstacain wrote:if, they removed events, then silver would go to 100k. This is about the only downside i can see to them. They give new to pvp players a chance to 1v1 and not loose there stuff, some of them allow u to see how your macros for reflect items etc r workin and how to time them right. I see most of the events as a way to help newer players improve there macros. It certainly doesn't help them learn not to harm/hally spam though :D




TC

I'm not sure that point is valid.
This is UO T2A, this isn't Trammel.
If you want to practice your macro's; duel with guildmates, test them on TEST Server.
If you want to practice PvP, get a friend and practice, or practice on TEST (Even though I don't recommend going to test...as it takes players off of the server), it's still a more ACCURATE option than events.


For those with the "omg but u already have ze items and that's why u dunt want events" argument; seriously, I probably have 1/10th the value in rare/silver-obtained items than most people.

Look at the people who have millions of gold worth of rares in their houses, some of which on OSI were SERVER BIRTH only...
Now it's like "Oh, you didn't get your 1 off item at Server-Birth? WHY NOT JUST MAKE IT YOURSELF WITH SILVER TURN-INS!!!"

This server is already over-flooded with rare/uniqueish type items, I just thought of this now, but maybe the compensation system needs to change going forward.....

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 11:54 am
by Psilo
I agree 100%, events need to go.

I find it annoying to log into UO hoping to find some reds to kill or pvp and instead see the whole land as a ghost town because "Oh, there's an event going on".

They happen way too frequently and honestly, events are making players sooo lazy. Lazy to the point that they only log on for the instant gratification trammelment, CTF but never even try to field pvp. It's killing PVP for sure.

While true pvpers such as myself actually spend time hunting players(pks of course).

Besides that, trammelments turns the pvp playerbase into whiney people just like trammel did in OSI. Everyone wants PVP handed to them on a golden platter. Ummm no..

Let's get rid of all events so UOSA can get its dignity back.

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 12:11 pm
by Ragancy
I agree with the OP but think the most realistic solution would be to decrease frequency of trammel events (once a week or once a month).

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 12:16 pm
by Spitfire
I also agree but don't know how to implement it properly (frequency, etc.) without pissing a large part of the player base off.

I think that there should be much more player run events rather than staff run events. I know guilds used to host PVP events much more frequently than they do now and IMO that's the way to go.

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 1:34 pm
by Roser
Dunno if u guys remember but.... Staff toned down events a while back and the population took a hit.

You will have to accept that some UO players aren't as capable as other's when it comes to making a sand castle.... so they need auto sand castle's to give them a reason to game.

I would propose the staff reform all "trammel" tourneys/events and slap them in the real world.... Although that would be asking a lot, as I'm sure that would require ALOT of time planning/scripting/fixing bugs.

Tagarr, maybe you should think about creating an alternative like, oh say..... this? viewtopic.php?f=45&t=24008

In my opinion, we don't have enough people making PvP type player run events. Combat Trammel with Felucia.

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 1:46 pm
by Homie
Some people joined this shard in march 2009 and have missed yet the vital points of "trammel" events and why they are not inaccurate (policy thing blabla..).

Anyways, i am always excited about how people try to shoot at automated events all the time while they are incapable to do a forum search.

regards

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 2:01 pm
by Tagarr
Homie wrote:Some people joined this shard in march 2009 and have missed yet the vital points of "trammel" events and why they are not inaccurate (policy thing blabla..).

Anyways, i am always excited about how people try to shoot at automated events all the time while they are incapable to do a forum search.

regards

Not sure how this fits in to anything at all, but nice troll attempt.

I realize there have been many cracks at the event inaccuracy thing. It's getting to the point where it's annoying.

If you want an era-accurate shard, why try and keep your population with things that are completely inaccurate to the era?


Rose -> I do recall the decrease in population when they decreased the frequency of events, but it really doesn't matter as-is.

Sure, your numbers aren't as high, but when people basically just sit in their houses macroing until the next event, there's no point on them being there in the first place; eating up housing spots and item counts (ultimately server resources) that could be used by players who actually want to take part in the Ultima Online experience we are trying to recreate.

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 2:03 pm
by BlackFoot
add scheduled town invasion events to the event schedule, that is all

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 2:10 pm
by Tagarr
BlackFoot wrote:add scheduled town invasion events to the event schedule, that is all
BF, I don't believe that adding 1 external event to a plethora of off-realm events is going to fix anything.

Removing or decreasing event frequency will havea few potential outcomes:

- Force players to get their enjoyment/money/items/rewards from components of the game that are not "aftermarket" admin creations.

- Potential DECREASE of playerbase from those who seek pleasure primarily from events... (Which as per my post above, isn't necessarily a bad thing, as these people aren't really contributing to the true Ultima Online T2A experience.)

- Potential INCREASE of playerbase from those who primarily seek enjoyment from Ultimate Online as it was from this era. (Why most people SHOULD have been attracted to this server in the first place) Events (crawls, city attacks, wars) will be forced in to the world, players will be moved in to the dungeons/spawns to make money/PvP/find their enjoyment.



Long story short; If you can't find enjoyment from the T2A Ultima Online experience, you shouldn't be here.
If you're looking for custom games, or one-offs to fill your time, this isn't the place for you; as per Derricks mission statement on his goal of experience reproduction.

I think most people would agree with the fact that we'd all prefer for this server to be jam-packed with people who just WANT to play UO.

ie; People who want to bard in destard, people who want to farm liches, people who want to craft and make vendors, people who WANT to Order/Chaos battle, people who WANT to PK, people who WANT to be out and about in the world and be a contributing member of reproducing the gameplay of this era...

NOT people who want to play custom games with custom maps using custom rulesets; and do hardly anything else.

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 2:59 pm
by Kander
I agree a tad bit. I think if the tournys would be removed from trammel i think it would make things alot better. This server does need more player ran events. And as a guild leader im gonna try and start hosting more since our dock is done. Maybe we can get some trammelites out and join us out side to tramville.

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 3:30 pm
by Psilo
Potential DECREASE of playerbase from those who seek pleasure primarily from events... (Which as per my post above, isn't necessarily a bad thing, as these people aren't really contributing to the true Ultima Online T2A experience.)
I agree, whenever we had less events I didn't notice a decrease of field pvp, pvmers or other things found in Felucca. The people who enjoy it will continue play it and those who only played events will be gone. Big deal.

We need to be more accurate above all us, we've come this far why ruin everything by having instanced events. Events really do kill the immersion, sandbox gameplay and overall feel of Ultima Online.

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 3:56 pm
by BlackFoot
remove events when admin have the time/staff capabilities to move events into the real world
as of now they really dont

hence the town invasions are easily implemented and can be turned on/off by timer and are already set up

Re: events - prepare for e-rage.

Posted: Thu Mar 17, 2011 4:11 pm
by Tagarr
I would rather GM's completely halt events and build a fun alternative when they have time.
Then going as-is for the next 6 months +.