Something odd with tinker traps

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Lucifuge
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Something odd with tinker traps

Post by Lucifuge »

This does seem bug like to me, but usually I'm proven wrong. Let's see where this goes:

When building explosive tinker traps I've come to notice some strangeness, maybe someone can help me make sense of it. Here are a few scenarios.

1.) Put wooden box on floor of house
2.) Set trap on box
3.) Drag box onto self to put in inventory
4.) Die instantly

1.) Put wooden box on floor of house
2.) Set trap on box
3.) Lock box with key
4.) Drag box onto self to put in inventory
5.) Nothing happens

1.) Put wooden box on floor of house
2.) Set trap on box
3.) Drag box into a container on the ground
4.) Drag box onto self to place in inventory
5.) Nothing happens
6.) Place box back on ground
7.) Drag box onto self to place in inventory
8.) Nothing happens
9.) Move box anywhere, multiple times
10.) Nothing happens, seems safe to handle

1.) Put wooden box on floor of house
2.) Set trap on box
3.) Drag box into a container on the ground
4.) Use a different character to pickup box from container and place in inventory
5.) Other character dies instantly

I'm trying to make large quantities of these things without locking them but it's like playing Russian roulette when moving them around. Can someone tell me the best way to make and handle trapped tinker chests so I can sell them through a vendor?

iamreallysquall
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Re: Something odd with tinker traps

Post by iamreallysquall »

check your razor settings :P
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

Lucifuge
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Re: Something odd with tinker traps

Post by Lucifuge »

If this is a razor thing I will feel retarded. I looked through the settings, everything seems normal. What in particular should I be looking for? :?

Lucifuge
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Re: Something odd with tinker traps

Post by Lucifuge »

ahhhh, auto search new containers was enabled. Haven't tried it out, but I'm sure this was it.

Good job squall, once again my bug report has been foiled. Derrick does too good of a job for me to find any. :D

-case closed-

(I hope..)

EDIT: Did a quick test....it was in fact the problem...anyone who plans on making or buying trapped chests...definitely disable this option.

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Atraxi
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Re: Something odd with tinker traps

Post by Atraxi »

ROFL! this reminds me of when I learned that. I was using the GM trapped box method to gain detect hidden. I had like 50 locked GM explosion trapped boxes in a container. I hadn't set them up yet. I picked up the container then saw:

That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
(etc, etc...you get the idea)

I sat there holding my breath thinking OMFG I hope I didn't accidentally unlock any of them!

That option hasn't been checked since.
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nightshark
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Re: Something odd with tinker traps

Post by nightshark »

Atraxi wrote:That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
That is locked
(etc, etc...you get the idea)
what was the next message after that one?
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

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