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Economic Indicators

Posted: Tue Nov 04, 2008 12:48 pm
by Cromwell
I think it would be a nice addition. We could have things like:
(Count only the active players,update everyday onto site)

Amount of gold
Number of players
Amount of gold per person
Number of GMs in each field
Quantity of materials in banks, houses

If it wouldn't be too difficult, we could also have a list of all of the items in player vendors and their average price (take off top %10 for error)
Maybe even track vendor (player & npc) transactions, so people will know what to supply.

I think it would bring some more depth into the game, and it would be interesting to watch how the numbers change over time
Here's the article that brought this possibility to my attention:

The In-game Economics of Ultima Online
http://www.mine-control.com/zack/uoecon/uoecon.html

What do you think?

Re: Economic Indicators

Posted: Tue Nov 04, 2008 1:13 pm
by BlackFoot
i know some of thsoe features are available already, might wanna take a look at those on the main webpage

Re: Economic Indicators

Posted: Tue Nov 04, 2008 3:02 pm
by Maahes
The vendor idea sounds really neat, I wouldn't mind seeing this at all. Good idea!

Re: Economic Indicators

Posted: Tue Nov 04, 2008 3:10 pm
by Faust
BlackFoot is correct. A few of those features can be found at the main site's statistics section here below.

http://my.uosecondage.com/stats.aspx

Also, I don't think it's a bad idea at all to add more data to the statistics web site. It would be very interesting to be able to watch the status of the economy.

Re: Economic Indicators

Posted: Tue Nov 04, 2008 3:11 pm
by Cromwell
BlackFoot wrote:i know some of thsoe features are available already, might wanna take a look at those on the main webpage
I believe that those on the webpage show all players, regardless of activity. And, merchant skills are only included in other.

Re: Economic Indicators

Posted: Tue Nov 04, 2008 4:42 pm
by Derrick
Aye. I'd very much like to expand the info in my.UOSA, I've been trying to get to it for a while now

I'd never thought of this, I think Economy stuff, like a daily Gross Shard Product would be neat

Thanks guys!

Re: Economic Indicators

Posted: Tue Nov 04, 2008 4:43 pm
by niqeo
I like the idea of watching the economy. Gives players (especially new ones) an idea of what range to sell things for.

Re: Economic Indicators

Posted: Tue Nov 04, 2008 4:50 pm
by StDrahcir
I vote we open up the Britannia Trade Centers! Have our own version of the NASDAQ and DOW and then we can buy stocks on the thief guild and such and make or lose money! Gold sink woot! :lol: :lol:

Re: Economic Indicators

Posted: Tue Nov 04, 2008 4:54 pm
by niqeo
StDrahcir wrote:I vote we open up the Britannia Trade Centers! Have our own version of the NASDAQ and DOW and then we can buy stocks on the thief guild and such and make or lose money! Gold sink woot! :lol: :lol:
Then Wylan can become a terrorist and crash a horse into it!

Re: Economic Indicators

Posted: Tue Nov 04, 2008 5:31 pm
by Kharza
I represent the largest bank on this shard.. everyone please give me 5,000g to offset the current economic conditions.. I'll pay you back in the year 2025.

Thank you,
Khar