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Dyeable Public House Signs

Posted: Fri May 20, 2011 10:35 pm
by Mens Rea
Public house signs in the form of flag-like shapes were dyeable in T2A.

EA, the absolute twatwafflers, decided to BAN people for doing this lol.

It was simple - select one of the house signs that looks like a flag, dye the sign with a dye tub.

The demo reflects this.

Re: Dyeable Public House Signs

Posted: Sat May 21, 2011 6:09 am
by Kaivan
Good eye for this one. Certain specific sign types can be dyed, and this is reflected in the demo code.

This website talks about the fact that it is still possible to dye these house signs in 2001, and that OSI had an official policy against doing so, and this patch note indicates that the problem was fixed at that time.

Re: Dyeable Public House Signs

Posted: Sat May 21, 2011 6:30 am
by Mens Rea
Haha Kaivan did you see what I did there? :D~

Re: Dyeable Public House Signs

Posted: Sat May 21, 2011 7:23 pm
by Pac
You really have to wonder what kind of reasoning went into establishing an "official policy" against players dying the signs on their houses.

Oh the horror.

Re: Dyeable Public House Signs

Posted: Sat May 21, 2011 7:59 pm
by Light Shade
They got really touchy about some of their mistakes being pointed out to them, even if they didn't matter at all. This may have been another instance of this.

-L/S

Re: Dyeable Public House Signs

Posted: Sun May 22, 2011 2:31 am
by Kaivan
Mens Rea wrote:Haha Kaivan did you see what I did there? :D~
I did indeed. It was a quick check in the dye tub script, but it was necessary. Beyond that, it was just a matter of dating the fix itself.
Pac wrote:You really have to wonder what kind of reasoning went into establishing an "official policy" against players dying the signs on their houses.

Oh the horror.
I can understand their perspective on the issue, and one outstanding question that needs to be answered is this: Could you dye the house signs of other houses and/or the signs of public buildings, or could you only dye your own house sign? Depending on this answer (if it's available), the policy the OSI had might be warranted.

Re: Dyeable Public House Signs

Posted: Sun May 22, 2011 4:24 am
by Mens Rea
The demo shows that guild-colour style public house signs were able to be dyed by anybody.

Re: Dyeable Public House Signs

Posted: Sun May 22, 2011 10:22 am
by Derrick
There was no house ownership at that time though, not even lockdowns.

Nice find :)

Re: Dyeable Public House Signs

Posted: Sun May 22, 2011 11:18 am
by Mens Rea
Don't judge me!!

Re: Dyeable Public House Signs

Posted: Sun May 22, 2011 11:20 am
by Mens Rea
BTW Kaivan - they were suspending/banning people for their own signs.

I seem to recall some kind of notice on the UO website warning people of this - which leads me to a question:

Was there a blog/forum/site that gave messages from the devs/GMs as to their policies on certain in-game issues? Have we found this? Have we looked into the contents, if it does exist?

Re: Dyeable Public House Signs

Posted: Mon May 23, 2011 9:25 am
by Mikel123
We have the GM manual, but it's unhelpful for any new info (it's an 80-page PDF and much of it is about teaching the mechanics of the game to the GMs).

Re: Dyeable Public House Signs

Posted: Mon May 23, 2011 5:58 pm
by Mens Rea
Lol a book teaching newbs how to run the game... wow. That's why they were bad.

Re: Dyeable Public House Signs

Posted: Wed May 25, 2011 2:30 am
by Pristiq
I got a chance to flip through the GM manual once. Was pretty fucking cool.

Re: Dyeable Public House Signs

Posted: Sun Jun 12, 2011 6:21 pm
by Guerrilla
So when's it going into effect?

Re: Dyeable Public House Signs

Posted: Sun Jun 12, 2011 11:44 pm
by Panthor the Hated
Gorilla Day 2011, the day gorilla runs around with a black dye tub trying to dye signs and then get ganked and lose the tub.

But ya when is that going into effect