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Mount Inaccuracy

Posted: Sun Jul 03, 2011 8:18 pm
by Mens Rea
During T2A if you logged out then logged in you would dismount your horse.

Re: Mount Inaccuracy

Posted: Sun Jul 03, 2011 11:15 pm
by Blaise
Prove it.

Re: Mount Inaccuracy

Posted: Mon Jul 04, 2011 12:19 am
by Rammar
BlaiseDad wrote:Prove it.
This has been brought up before.

Jan 18 2000
You will no longer be dismounted from your horse when you log in.
http://wiki.uosecondage.com/2000_Patch_Notes

Re: Mount Inaccuracy

Posted: Mon Jul 04, 2011 2:11 am
by Pied Piper
Some stuff in there i noticed are not applied to this shard yet:

"Pack Animals

Pack horses and pack llamas will have their carrying capacity increased from 400 to 1,600 stones. "


"Escort Changes

Escorting will be balanced to bring it more in line with other gold generating methods.

You will have to wait approximately 15 minutes between each escort.
If you attempt to escort an NPC before this time passes, the NPC will tell you, “You should rest from your last escort before we set out on this journey."
Escorts will let you know approximately how much time you must wait before you can take another escort again. "



Among a Couple other things.

Re: Mount Inaccuracy

Posted: Mon Jul 04, 2011 2:27 am
by Hicha
Pied Piper wrote:Some stuff in there i noticed are not applied to this shard yet:

"Pack Animals

Pack horses and pack llamas will have their carrying capacity increased from 400 to 1,600 stones. "
That changed in 2000, right after server cutoff. Here's the post defining it: viewtopic.php?p=120714#p120714

Pied Piper wrote:"Escort Changes

Escorting will be balanced to bring it more in line with other gold generating methods.

You will have to wait approximately 15 minutes between each escort.
If you attempt to escort an NPC before this time passes, the NPC will tell you, “You should rest from your last escort before we set out on this journey."
Escorts will let you know approximately how much time you must wait before you can take another escort again. "



Among a Couple other things.
viewtopic.php?f=8&t=8716

The search feature works wonders, just FYI future 'not era accurate' thread makers.

Re: Mount Inaccuracy

Posted: Mon Jul 04, 2011 2:38 am
by Pied Piper
Rammar wrote:
BlaiseDad wrote:Prove it.
This has been brought up before.

Jan 18 2000
You will no longer be dismounted from your horse when you log in.
http://wiki.uosecondage.com/2000_Patch_Notes

So did this. Right? (only reason I even made reply) Isn't the cut off date 1999 or something?

Re: Mount Inaccuracy

Posted: Mon Jul 04, 2011 2:41 am
by Hicha
Pied Piper wrote:
Rammar wrote:
BlaiseDad wrote:Prove it.
This has been brought up before.

Jan 18 2000
You will no longer be dismounted from your horse when you log in.
http://wiki.uosecondage.com/2000_Patch_Notes

So did this. Right? (only reason I even made reply) Isn't the cut off date 1999 or something?
November 1999.

Re: Mount Inaccuracy

Posted: Mon Jul 04, 2011 2:45 am
by Pied Piper
Awesome. That will be easy to remember (I had a hunch it was late 1999 but wasn't sure of the exact month).

So basically the OP is correct then.

Re: Mount Inaccuracy

Posted: Mon Jul 04, 2011 3:26 am
by Mens Rea
Pied Piper wrote:So basically Mens Rea is correct then.

Re: Mount Inaccuracy

Posted: Mon Jul 04, 2011 3:27 pm
by Blaise
Well at least someone did his work for him. >:)

Thanks, it was informative. :)

Re: Mount Inaccuracy

Posted: Wed Jul 06, 2011 9:34 pm
by Omnicron
Does anyone remember how dismounting near a monster would make it auto attack it?

I cannot seem to find any info about this. well. The list of bugs is so long...

Re: Mount Inaccuracy

Posted: Wed Jul 06, 2011 9:57 pm
by Guerrilla
splendid concept, let's find some "prrof"

I myself, don't remember the random all follow me, statements, it did seem that you could run alot further back in the day before feeding the steed.

Re: Mount Inaccuracy

Posted: Thu Jul 07, 2011 9:40 am
by Ronk
Guerrilla wrote:splendid concept, let's find some "prrof"

I myself, don't remember the random all follow me, statements, it did seem that you could run alot further back in the day before feeding the steed.
Or maybe this was just the 'lag' that everyone keeps saying is the reason dexxers were better. Lolz.

I do know I always carried cabbage. I don't think I could necessarily run further, I juts never knew where I was going back then. Also, I woulda never known about an all follow bug so I dunno. Good luck finding 'proof' since a lack of proof isn't consider proof here. In other words, if you search tons of forums discussing mounts and find no mention of 'all follow me', its not proof...thus you'd have to find something that won't exist to prove your case.

Re: Mount Inaccuracy

Posted: Thu Jul 07, 2011 10:31 am
by Ronk
Novemeber 1, 1998:

http://groups.google.com/group/rec.game ... 854034e289
If you disconnect in the middle of a fight, beware that you will reconnect still
in combat mode, and you will likely dismount when reconnecting. Your first
impulse is to remount, which requires the same double-click as an attack, and
will thus end up attacking your horse.

Re: Mount Inaccuracy

Posted: Thu Jul 07, 2011 11:07 am
by Derrick
The dismount I believe was cause by the double click packet sent by the client to open the paperdoll. I've seen this recently in old clients running without razor, it doesn't seem to happen on 5.0.8.3 under Razor; not sure what the difference is but I don't believe this was a sever function.