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Would you consider 25 med or 25 eval to be most useful?
Posted: Tue Jul 05, 2011 1:15 pm
by Jill Stihl
Hi folks,
I have developed a character with the following skills. Their intended role is exploring, looting, IDOCing and trapped box silliness -
Detect 100
Hiding 100
Magery 100
Resist 100
Stealth 100
Tracking 75
Wrestling 100
I find 75 tracking seems sufficient, so have 25 points spare. With the remaining 25 points, would you go for meditation to improve the mana regain a little, or evaluate int to chop the -50% damage penalty on direct spells down to -25%*?
I was set on med as the character doesn't really engage in fights, but clearing the occasional mob or killing an AFK player does still come up now and then. I'm torn so thought I'd see if any of the more experienced than I folks had any input.
Ta.
*Assuming it does indeed work like tactics. Actual number sources seem scarce.
Re: Would you consider 25 med or 25 eval to be most useful?
Posted: Tue Jul 05, 2011 1:17 pm
by Jill Stihl
Also, any views on changing a GM med/no eval bard to 75 med/25 eval? Anyone do that?
I've never really used magery on this server beyond utility spells, and am just in the process of building the character.
Re: Would you consider 25 med or 25 eval to be most useful?
Posted: Tue Jul 05, 2011 1:48 pm
by Populus
If you're going to be stealthing around you could drop resist.
What are you going to use Detect for? Might aswell use magery, or you could drop it to 50.
Re: Would you consider 25 med or 25 eval to be most useful?
Posted: Tue Jul 05, 2011 1:54 pm
by Jill Stihl
Populus wrote:If you're going to be stealthing around you could drop resist.
What are you going to use Detect for? Might aswell use magery, or you could drop it to 50.
The detect is mainly for pissing off other IDOC campers and keeping track of which of my crates is still trapped (yes I've blown myself up a few times

).
I'd not considered dropping resist, keen on gm resist/wrestle for when folks take a dislike to me but I'm open to the suggestion. One to ponder.
Re: Would you consider 25 med or 25 eval to be most useful?
Posted: Tue Jul 05, 2011 1:57 pm
by Hicha
Lower tracking unless you're hunting people way off screen. Not at home, but i think its sonething like 21.4 tracking lets you track the entire screen and then some, which is perfect for idocs. Once u lock onto a person, itll track the same distance as GM tracking.
Otherwise id go with increasing med.
Re: Would you consider 25 med or 25 eval to be most useful?
Posted: Tue Jul 05, 2011 2:41 pm
by Pirul
I think populus' and hicha's advice is both solid. I'd drop resist 1st, if that is not your deal, then I'd drop tracking...50 should be more than enough for what you need. THEN, I'd do meditation, no contest.
Re: Would you consider 25 med or 25 eval to be most useful?
Posted: Tue Jul 05, 2011 3:36 pm
by iamreallysquall
Pirul wrote:I think populus' and hicha's advice is both solid. I'd drop resist 1st, if that is not your deal, then I'd drop tracking...50 should be more than enough for what you need. THEN, I'd do meditation, no contest.
^^^^^^^^^^^this maybe even 90 wrestle i like my sweet spot for med

for gates
Re: Would you consider 25 med or 25 eval to be most useful?
Posted: Thu Jul 07, 2011 6:54 pm
by Jill Stihl
Thanks for the input guys.
For now I've dropped tracking to 50 and increased meditation accordingly with no eval. I might dump detect for more med/eval if I find I'm not using it much. Will see how it plays

Re: Would you consider 25 med or 25 eval to be most useful?
Posted: Thu Jul 07, 2011 9:17 pm
by Pirul
eval really makes not that much of a difference. I'd rather be able to cast 2 mediocre ebolts, than 1 with a slight bonus and 1 lightning because you didn't have time to med up all the way.