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Holding Murder menu after rez?
Posted: Thu Jul 07, 2011 2:22 pm
by Omnicron
Is this era accurate?
Re: Holding Murder menu after rez?
Posted: Thu Jul 07, 2011 2:23 pm
by _FTW_
No. It's not.
Re: Holding Murder menu after rez?
Posted: Thu Jul 07, 2011 2:41 pm
by Omnicron
_FTW_ wrote:No. It's not.
fna I just rezed someone after a battle let him loot himself only to get a murder lol.
Re: Holding Murder menu after rez?
Posted: Thu Jul 07, 2011 2:48 pm
by Ronk
What a jerk. Thats worst than me purposely not looting this ancient wyrm kill and then the guy who killed it returning my kindness by looting my chest that I picked.
Re: Holding Murder menu after rez?
Posted: Thu Jul 07, 2011 3:21 pm
by Omnicron
Ronk wrote:What a jerk. Thats worst than me purposely not looting this ancient wyrm kill and then the guy who killed it returning my kindness by looting my chest that I picked.
40 hours of macroing while i sleep. he was like "thats what you get for" and I recalled before he could say anything else rofl.
Re: Holding Murder menu after rez?
Posted: Thu Jul 07, 2011 5:19 pm
by Derrick
It should be possible to use this menu after resurrection. Looking into ti.
Re: Holding Murder menu after rez?
Posted: Thu Jul 07, 2011 6:36 pm
by son
This "feature" led to one of my favorite scams...
Re: Holding Murder menu after rez?
Posted: Thu Jul 07, 2011 9:18 pm
by Hicha
son wrote:This "feature" led to one of my favorite scams...
Operation Red Hemperor?
Re: Holding Murder menu after rez?
Posted: Fri Jul 08, 2011 3:09 pm
by MatronDeWinter
Operation red-hemperor really didn't require this. I think felix is referring to using several characters to collect murder gumps from a player, then holding them for a week or more. Later, while performing a trade with said character, call in the counts and get him whacked in town, then collect your now non-newbiefied house deeds or whatnot (because the player is red).
I thought it was agreed that the murder count gump did not vanish, even after res or logoff.
Re: Holding Murder menu after rez?
Posted: Sun Jul 10, 2011 1:29 pm
by Derrick
As tested on OSI, the muder count menus should not go away (there was no server side way to close them) however only the most recent one actually works. They do persist through shard restart.
Re: Holding Murder menu after rez?
Posted: Sun Jul 10, 2011 3:17 pm
by Psilo
Derrick wrote:As tested on OSI, the muder count menus should not go away (there was no server side way to close them) however only the most recent one actually works. They do persist through shard restart.
So they can't build up counts and then nuke the player who killed them with 3 murders at once to try and make them go red in town or something?
Re: Holding Murder menu after rez?
Posted: Sun Jul 10, 2011 3:58 pm
by MatronDeWinter
Psilo wrote:Derrick wrote:As tested on OSI, the muder count menus should not go away (there was no server side way to close them) however only the most recent one actually works. They do persist through shard restart.
So they can't build up counts and then nuke the player who killed them with 3 murders at once to try and make them go red in town or something?
Yes sir.
They just can't do it with only one player and stacking murder gumps.
Re: Holding Murder menu after rez?
Posted: Wed Jul 13, 2011 4:22 am
by Stuck
MatronDeWinter wrote:Psilo wrote:Derrick wrote:As tested on OSI, the muder count menus should not go away (there was no server side way to close them) however only the most recent one actually works. They do persist through shard restart.
So they can't build up counts and then nuke the player who killed them with 3 murders at once to try and make them go red in town or something?
Yes sir.
They just can't do it with only one player and stacking murder gumps.
Good to know operation red hemperor would have succeeded regardless.