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Tamed animal 'decay'
Posted: Sat Aug 06, 2011 1:40 pm
by WiseOne
Just wondering if someone has or can point me to any information about the rate of animal 'decay'. I noticed that on one roof sheep seem to last very long, up to 8 hours between sheers while on another roof They don't even last half of that time. These are tamed sheep that went eventually decided they are too good for me.

Re: Tamed animal 'decay'
Posted: Sat Aug 06, 2011 1:49 pm
by Sandro
If im not mistaken, any animals tamed or not will decay in a house within 20 hours if they are not targeted/attacked.
Basically what I did when I had my farm was I would mass curse them once a day. Worked flawlessly until the day I forgot and they all decayed

Re: Tamed animal 'decay'
Posted: Sat Aug 06, 2011 3:17 pm
by WiseOne
Thanks for the great idea. I am still perplexed though because I sheered them late at night a few hours before the server restart and they were gone in the morning a few hours after the restart. The area was completely secured with lock downs in an empty tower.
Re: Tamed animal 'decay'
Posted: Sat Aug 06, 2011 5:22 pm
by Sandro
Only a keep & a secure cy castle are safe from earthquake. If you had your sheep in a tower then most likely somebody found them and killed them with eq.
Re: Tamed animal 'decay'
Posted: Sat Aug 06, 2011 5:24 pm
by Pied Piper
Sandro wrote:Only a keep & a secure cy castle are safe from earthquake. If you had your sheep in a tower then most likely somebody found them and killed them with eq.
Pretty sure that is what happened. cA has a "thing" for sheep and rubber boots...
Re: Tamed animal 'decay'
Posted: Sat Aug 06, 2011 6:38 pm
by WiseOne
Sheep were secure behind locked down tables that separated 2 spots away from any accessible wall. Doubt couldn't have stealthed I detect hidden every time after I lock/close the door from inside. And the tower is empty so the only reason to camp would be the sheep. I guess I could take more drastic security measures and put blockades at the front door and on every floor lol. thanks guys.
Re: Tamed animal 'decay'
Posted: Sat Aug 06, 2011 7:28 pm
by Hicha
WiseOne wrote:Sheep were secure behind locked down tables that separated 2 spots away from any accessible wall. Doubt couldn't have stealthed I detect hidden every time after I lock/close the door from inside. And the tower is empty so the only reason to camp would be the sheep. I guess I could take more drastic security measures and put blockades at the front door and on every floor lol. thanks guys.
EQ reaches up to 8 tiles away from the caster, and considering a tower is only 16x14, you can pretty much assume there is no such thing as a 'safe EQ spot' within a tower.
Re: Tamed animal 'decay'
Posted: Sat Aug 06, 2011 8:20 pm
by WiseOne
I thought you can't cast onto areas that have a locked down table barrier in the way.
Re: Tamed animal 'decay'
Posted: Sat Aug 06, 2011 8:43 pm
by Hicha
You don't target anything when casting EQ; just stand by the outer wall of a home and cast it.
You should test out your tower yourself by setting up your sheep farm and casting EQ around the outside to see for yourself.
Re: Tamed animal 'decay'
Posted: Sat Aug 06, 2011 11:06 pm
by WiseOne
That is a good idea. Thanks buddy.
Cheers