Interest in a battle on the high seas?
Posted: Thu Sep 01, 2011 5:11 pm
I was tossing around the idea of having a sea battle with multiple teams.
As a rough draft, each team would launch a boat. At a set time of day for an evening all teams would board their boats and set off into the sea. Each team would scour the high seas for the other teams, do battle with, and eliminate them. The winning team is the last remaining boat.
Some basic rules, though more could be hashed out if there is interest:
1. Boats must be left unlocked. Thus you can board enemy boats.
2. Boat keys must be on the captain. Captured boats must go in the hold. Winner takes all boats.
3. Each boat/team would have a ghost on it to ensure the team is following rules.
4. In the event that non-participants (or disqualified participants) come upon a naval battle. All participates must immediately cease combat and aid each other to destroy the non-participants. Once the threat is gone...the participants must sail in opposite directions for 10 seconds, then original rules reapply.
5. No recalling, no gating, no pets (unless they are summoned). All participants must remaining on their boat (or an enemies boat). Thus any needed supplies should be in your hold or on your team.
Thoughts? Interest? To be determined would be a team max number, if any. It may be best to allow unlimited size teams but require each X number of people to have their own boat. Otherwise people would just form multiple teams and 'work together'. The other issue is, of course, griefers. But in a pvp contest the griefers would fit right in.
As with many of my event ideas, its a risk vs reward. So you could bring all vanquishing bows but if your team loses you'd lose them. In theory, there'd be some donated prize for the winning team (in addition to all loot they acquire). Disconnects may be an issue if it throws ya to shore.
As a rough draft, each team would launch a boat. At a set time of day for an evening all teams would board their boats and set off into the sea. Each team would scour the high seas for the other teams, do battle with, and eliminate them. The winning team is the last remaining boat.
Some basic rules, though more could be hashed out if there is interest:
1. Boats must be left unlocked. Thus you can board enemy boats.
2. Boat keys must be on the captain. Captured boats must go in the hold. Winner takes all boats.
3. Each boat/team would have a ghost on it to ensure the team is following rules.
4. In the event that non-participants (or disqualified participants) come upon a naval battle. All participates must immediately cease combat and aid each other to destroy the non-participants. Once the threat is gone...the participants must sail in opposite directions for 10 seconds, then original rules reapply.
5. No recalling, no gating, no pets (unless they are summoned). All participants must remaining on their boat (or an enemies boat). Thus any needed supplies should be in your hold or on your team.
Thoughts? Interest? To be determined would be a team max number, if any. It may be best to allow unlimited size teams but require each X number of people to have their own boat. Otherwise people would just form multiple teams and 'work together'. The other issue is, of course, griefers. But in a pvp contest the griefers would fit right in.
As with many of my event ideas, its a risk vs reward. So you could bring all vanquishing bows but if your team loses you'd lose them. In theory, there'd be some donated prize for the winning team (in addition to all loot they acquire). Disconnects may be an issue if it throws ya to shore.