I wish I could fit all of this in my sig.Pirul wrote:Not to mention that this shard has been running for far longer than the t2a period in production shards.Sandro wrote:You can't keep comparing the way people play on this shard, to how people played during 1999 on production servers.
The simple fact that we've had 10+ years of experience to learn the best way to gain skills, macro efficiently, amongst other things completely throws that debate out the window. Add razor into that + plenty of time to learn how to properly create and manage macros add a whole new twist to the game.
You cannot compare 1999 gameplay to 2011 gameplay, period.
Stables Full.... still
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Stables Full.... still
- Wonko the Sane
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Re: Stables Full.... still
Stables are full, too bad, deal with it.
This happened in T2A on OSI servers at least some of the time.
This happened in T2A on OSI servers at least some of the time.
Re: Stables Full.... still
Please keep your posts on topic and constructive. I do not believe calling others a crybaby and telling them to shutup fixes anything, and is not in the slightest constructive towards either side of the debate.Wonko the Sane wrote:Stables are full, too bad, deal with it.
This happened in T2A on OSI servers at least some of the time.
まずひと
Re: Stables Full.... still
He was being constructive. The point is there were no stable limitations then and there aren't going to be now.
There is no good reason for completely breaking accuracy to create a "fix" for one's stable laziness.
There is no good reason for completely breaking accuracy to create a "fix" for one's stable laziness.
Re: Stables Full.... still
Admin has already stated their official stance on this.
The rest is...
The rest is...
<ian> 2 chicks making out are not gay
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Re: Stables Full.... still
Kaivan wrote:Unfortunately, stable masters are not going to see any change to the number of pets that they can hold, nor will there be any limitations placed on the number of pets that a player can have stabled. For better or for worse, stable masters are functioning correctly in terms of pet limitations.
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
Re: Stables Full.... still
Honestly I don't use the stables ever so I don't care one way or the other, but understanding what Kaivan said I wonder if what Faust claimed could be addressed.
[cA] Organizational Information
[cA] Tales of Adventure
[cA] Tales of Adventure
Tabius wrote:I am disgusted by cA's attitude in this and you should all be ashamed of yourselves.
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Re: Stables Full.... still
August 16/99
http://groups.google.com/group/rec.game ... ed669acb97
http://groups.google.com/group/rec.game ... ed669acb97
Furthermore, stable masters should be very very strong (probably 3000+ str).
Problem solved?
http://groups.google.com/group/rec.game ... ed669acb97
> BTW: Don't kill the stable masters as someone else has mentioned doing.
> Everyone that has an animal loses it.
Now you did it. Every kewlio is going to gank a stable master today! :O
August 18/99YES don't kill the stable masters hehe. The only reason I did it was because I
was curious to know what would happen. Now that I come to think about it, it
was a pretty stupid thing to becuase I didn't get anything good by killing it,
and not only that but lots of ppl lost their horses (but since It was Abyss, I
didn't really felt bad about it). And of course It's is just a pointless waste
of time and money (regs) not to mention that most probably you'll get killed.
http://groups.google.com/group/rec.game ... ed669acb97
Also in the Taming guide there is mention of there being multiple stable hands per stable.I have bugged/expoited maybe a 2-4 times to OSI. I think they have it taken
care of by making stable master invunerable.
I think there may still be an exploit with archery for shards that don't
have invunerable stable masters, I haven't checked them lately so I don't
know which ones have it.
Furthermore, stable masters should be very very strong (probably 3000+ str).
Problem solved?
Re: Stables Full.... still
Rose wrote: Furthermore, stable masters should be very very strong (probably 3000+ str).
Code: Select all
templatestable.dat
- Animal Trainer -
<strength 9000>
<dexterity 9000>
<intelligence 9000>
<hp STR>
<mana INT>
<stamina DEX>
Re: Stables Full.... still
Two things...Faust wrote:Rose wrote: Furthermore, stable masters should be very very strong (probably 3000+ str).Code: Select all
templatestable.dat - Animal Trainer - <strength 9000> <dexterity 9000> <intelligence 9000> <hp STR> <mana INT> <stamina DEX>
1. Are stable masters not suppose to be invulnerable?
and
2. If a stable master dies, all pets in it should poof. Could this be an era accurate reason people never horded tons of pets and the stables were 'rarely full' (in quotes because its what others have claimed)
Re: Stables Full.... still
Stablemasters were given invulnerable flags during T2A based on the fact that pets were stored on the stablemaster itself. They also went to great lengths to ensure that stablemasters retained that status later on as well.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
Re: Stables Full.... still
Lost the stablemaster at the castle stable this morning...
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Re: Stables Full.... still
Limits on stables.. Then limit houses.. People hoard houses as well.
*I will sell my stabled dragons/ww's for a castle deed*
*I will sell my stabled dragons/ww's for a castle deed*
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Re: Stables Full.... still
Kaivan wrote:Stablemasters were given invulnerable flags during T2A based on the fact that pets were stored on the stablemaster itself. They also went to great lengths to ensure that stablemasters retained that status later on as well.
This is only half true. I say that because only a fraction of the production shards had invulnerable Stablemasters.
During the start of T2A Stablemasters were not invulnerable. Somewhere near the end(or middle) of T2A, OSI staff started implementing the invulnerable status on some (but not all) Stablemasters, on production shards.
It is likely that all production shards had invulnerable Stablemasters by the time UO:R was released, however, it is unlikely that all of the shards had this perk before November 23/99 (UOSA cut-off date).
It's era accurate either way.
Re: Stables Full.... still
i have come to accept the fact that u will have to earn your stable spots now, and as a couple of ppl have stated its similar to housing that you want but have to wait for it to become available,as with this killing of stablemasters, if they were to actually die, would that mean the loss of all stable slots once again? i only ask this as yesterday i managed to grab 2 extra slots.