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What is the best way to mine for ingots?

Posted: Sat Oct 08, 2011 12:06 am
by Frogleg
I'm creating a smith/tinker, so I plan on mining and buying alot of ingots. So far I'm at 95ish mining and I seem to be averaging around 800-1000 iron ingots an hour. I'm thinking that there has to be a better way.

I use a shovel on a location then use a looped Razor macro to use object by type (shovel) and last target.

Would it be better to mine from a boat? It seems that this would be beneficial in that you save time not needing to hit a forge.

Do you guys macro mining attended using 3 accounts? I was thinking that using recall liberally would prevent sync issues.

Any help or advice is greatly appreciated!

Re: What is the best way to mine for ingots?

Posted: Sat Oct 08, 2011 1:08 pm
by Pirul
Mining unattended is illegal.

I use a simple macro of:
dbl click by type shovel
wait for target
target rel loc (XX,XX)
pause .09s
loop

You can add an if weight >= XX -> drag iron ore, drop at rel loc (0,0). Mine the whole mountain side, then come back and hop everything to a forge.

Re: What is the best way to mine for ingots?

Posted: Sun Oct 09, 2011 4:41 pm
by Th3M4chine
i have a question that pertains more towards smithing, if thats cool. when crafting weapons for gains should i rely on the show real skill to start making new weapons or should i go by the "fake" number? what i mean is my show real blacksmithing is 56 but its "fake" is 60, should i move on from making cutlasses to the next tier to start gaining more or should i stick with cutlasses untill my show real is 60?

Re: What is the best way to mine for ingots?

Posted: Sun Oct 09, 2011 5:07 pm
by Jill Stihl
Use your 'fake' skill. That is the one checked by the game for all skill based activity.

The show real number is just for skill point allocation/limits.