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Another stable bug

Posted: Thu Oct 13, 2011 11:47 am
by LudKrud
I went to the brit stable by the castle,it had open spots so I tamed all the crap in the stable and put them in.It STILL had open spots so I decided to refresh my pets,now I cant get a bunch of them back in.
How the heck are we supposed to refresh our stuff?

Re: Another stable bug

Posted: Thu Oct 13, 2011 12:30 pm
by avpr87
mwahahaha thatll teach u for hoarding spots

Re: Another stable bug

Posted: Thu Oct 13, 2011 2:11 pm
by LudKrud
Got nothing to do with hoarding spots.I play the game the way the mechanics are supposed to be played and it didnt work the way its supposed to.

Go troll somewhere else if you have nothing constructive to say.

Re: Another stable bug

Posted: Thu Oct 13, 2011 2:29 pm
by the bazookas
When did this occur?

Re: Another stable bug

Posted: Thu Oct 13, 2011 2:41 pm
by LudKrud
About 11 this morning.

Re: Another stable bug

Posted: Thu Oct 13, 2011 3:49 pm
by the bazookas
Sorry, I'm afraid that I have no knowledge of any strange stable activities afoot at that particular time and place.

Re: Another stable bug

Posted: Thu Oct 13, 2011 4:23 pm
by avpr87
LudKrud wrote:Got nothing to do with hoarding spots.I play the game the way the mechanics are supposed to be played and it didnt work the way its supposed to.

Go troll somewhere else if you have nothing constructive to say.

i was trying to make light of the situation, sorry if you got offended by it

Re: Another stable bug

Posted: Thu Oct 13, 2011 5:45 pm
by Ronk
I find it suspicious that this bug is still occuring. Originally i thought it was due to the orc stablemaster being destroyed....but any harm from that should be long gone by now.

Are there any other stable masters besides the K^A one that get killed regularly? I wonder if this could be the cause?

Re: Another stable bug

Posted: Thu Oct 13, 2011 7:14 pm
by fox_phyre
Ronk- I have seen the skara one missing recently at least once

Re: Another stable bug

Posted: Thu Oct 13, 2011 8:23 pm
by the bazookas
fox_phyre wrote:Ronk- I have seen the skara one missing recently at least once
That particular situation IS something that I know a lot about.

Re: Another stable bug

Posted: Fri Oct 14, 2011 12:15 am
by Tiwstacain
ronk, it could easily be the one for C^V at vesper, it is outside town guards, and there is an ettin that spawns beside him every now and then.



TC

Re: Another stable bug

Posted: Fri Oct 14, 2011 12:32 am
by Sandro
There was another thread that stated stable master npcs are suppose to have like 10,000 hp.

That's certainly not how it is right now..

viewtopic.php?f=8&t=32193&start=30

Re: Another stable bug

Posted: Fri Oct 14, 2011 12:47 am
by iamreallysquall
Sandro wrote:There was another thread that stated stable master npcs are suppose to have like 10,000 hp.

That's certainly not how it is right now..

viewtopic.php?f=8&t=32193&start=30
have you killed a stable master recently? because they have a insane amount of hp..........

Re: Another stable bug

Posted: Fri Oct 14, 2011 8:45 am
by itwouldbewise
Regarding stablemaster hit points:
viewtopic.php?f=11&t=30899

Was a few months ago, but they still have tons of hit points and generally do at LEAST 70 damage / hit (usually 1 hit kill you)--tested recently. They also attack super fast and can attack multiple enemies simultaneously as shown in the rpv.

But, as shown in the rpv's, killing them has absolutely no effect on the stabled animals.

Re: Another stable bug

Posted: Fri Oct 14, 2011 2:42 pm
by Sandro
The ones in C^V & K^A must not have the same attributes then, I watched an ettin spawn and take one down with ease..