Named weapons?
Posted: Tue Nov 01, 2011 9:28 pm
I know the entire life-line of this shard depends on Era Accuracy, but I don't think Era Accuracy = Nothing new ever.
I think Era Accuracy means the game play should be kept as free as possible, meaning anything new should be grief-able, loot-able, or otherwise freely enacted upon by all others.
Have there been any suggestions for enhancements that would allow completely free but also increase playability and improve our economy? It just seems like the only economy that this shard currently supports is a Hally/Mage subsidized one. If you are going to make it as a vendor you have absolutely no chance of actually making money unless you are located near a very high trafficked moongate (yew single houses going for 1-2 castle deeds). I've been thinking of some ideas that I don't think would boost all aspects of the economy.
First of all, I think the bounties are a joke. I have never put a bounty on anybody's head, because what would stop somebody from getting 60-120k on their head from killing themselves and taking my gold? Some may have arguments of why this wouldn't happen, but I highly doubt that any PK if they got a bounty of 500k+ would be able to resist the temptation of logging on with their 'alt' and murdering their own murder just for the bounty.
One of my first ideas is having some named kind of named weapons. These would be supremely rare perhaps only given out at or during a player organized shard-wide event. The weapons would be indestructible, non-decay, and have some kind of special attributes (besides just being named) like +25, vanquishing and having 5 rechargeable poison charges, invis charges, feeblemind charges, ect. The weapons would be clearly marked with a graphic so anybody running around with such a weapon would obviously be a high target. I think this would be interesting for all players, because even if you run around with the weapon for a day it would be a blast, and anybody who is an elite pvper would be a target. Now this first idea would definitely require some additional tweaking to prevent inevitable issues such as hoarding or hiding these fantastic weapons, but the foundation of the idea I think is great. I would love to run around with Ragnarok, Excalibur, or Gengir.
Next, for the crafters, PLEASE GIVE US SOMETHING TO MAKE THAT PEOPLE WANT!! Yes I know people occasionally buy GM armor, and occasionally they buy GM clothes, but only if you are located near the closest shopping outlet. Please reward us too for our hard work to master the 'less' used skills. Where is the idea of a secluded vendor out in the middle of the forest who can sell items that only he can make? I admit I have seem some pretty unique things done with GM Clothing vendors, but it would be nice if GM Smith's could have something to do besides make armor that nobody is going to buy unless they are planning on dying. There is a very limited distance that people will go to buy a novelty item, and unless you own a prime Moongate vendor house, you often end up paying your vendor more in upkeep than you can even make selling items. I would love to see colored ingots have special spell damage / physical damage / weight reduction attributes. The price of ingots would again be worthwhile, and it would give murders something valuable to hunt besides dungeon crawlers (imagine if killing a miner was actually worth something besides just 400 stones of iron ore). Or perhaps giving GM tailors a special palette of colors to pick from (NOT NEON). Or allowing GM Bowers to make arrows.
I am not tired of PK's and I agree with Era Accuracy, but I don't think Era Accuracy should be all about "never ever improving anything ever." I am tired of the same 'An Mani', 'Corp Por', 'Kal Vas Flam', combo. It would be nice if PK's actually had to assess the situation before they just run in casting the same spells. And it would be very nice if crafting was a viable source to make money from players (not just NPC's).
Those are some of my thoughts. What does the shard think?
I think Era Accuracy means the game play should be kept as free as possible, meaning anything new should be grief-able, loot-able, or otherwise freely enacted upon by all others.
Have there been any suggestions for enhancements that would allow completely free but also increase playability and improve our economy? It just seems like the only economy that this shard currently supports is a Hally/Mage subsidized one. If you are going to make it as a vendor you have absolutely no chance of actually making money unless you are located near a very high trafficked moongate (yew single houses going for 1-2 castle deeds). I've been thinking of some ideas that I don't think would boost all aspects of the economy.
First of all, I think the bounties are a joke. I have never put a bounty on anybody's head, because what would stop somebody from getting 60-120k on their head from killing themselves and taking my gold? Some may have arguments of why this wouldn't happen, but I highly doubt that any PK if they got a bounty of 500k+ would be able to resist the temptation of logging on with their 'alt' and murdering their own murder just for the bounty.
One of my first ideas is having some named kind of named weapons. These would be supremely rare perhaps only given out at or during a player organized shard-wide event. The weapons would be indestructible, non-decay, and have some kind of special attributes (besides just being named) like +25, vanquishing and having 5 rechargeable poison charges, invis charges, feeblemind charges, ect. The weapons would be clearly marked with a graphic so anybody running around with such a weapon would obviously be a high target. I think this would be interesting for all players, because even if you run around with the weapon for a day it would be a blast, and anybody who is an elite pvper would be a target. Now this first idea would definitely require some additional tweaking to prevent inevitable issues such as hoarding or hiding these fantastic weapons, but the foundation of the idea I think is great. I would love to run around with Ragnarok, Excalibur, or Gengir.
Next, for the crafters, PLEASE GIVE US SOMETHING TO MAKE THAT PEOPLE WANT!! Yes I know people occasionally buy GM armor, and occasionally they buy GM clothes, but only if you are located near the closest shopping outlet. Please reward us too for our hard work to master the 'less' used skills. Where is the idea of a secluded vendor out in the middle of the forest who can sell items that only he can make? I admit I have seem some pretty unique things done with GM Clothing vendors, but it would be nice if GM Smith's could have something to do besides make armor that nobody is going to buy unless they are planning on dying. There is a very limited distance that people will go to buy a novelty item, and unless you own a prime Moongate vendor house, you often end up paying your vendor more in upkeep than you can even make selling items. I would love to see colored ingots have special spell damage / physical damage / weight reduction attributes. The price of ingots would again be worthwhile, and it would give murders something valuable to hunt besides dungeon crawlers (imagine if killing a miner was actually worth something besides just 400 stones of iron ore). Or perhaps giving GM tailors a special palette of colors to pick from (NOT NEON). Or allowing GM Bowers to make arrows.
I am not tired of PK's and I agree with Era Accuracy, but I don't think Era Accuracy should be all about "never ever improving anything ever." I am tired of the same 'An Mani', 'Corp Por', 'Kal Vas Flam', combo. It would be nice if PK's actually had to assess the situation before they just run in casting the same spells. And it would be very nice if crafting was a viable source to make money from players (not just NPC's).
Those are some of my thoughts. What does the shard think?