Vendor Default Pricing - Why it matters to Smiths and UOSA
Posted: Wed Nov 16, 2011 11:45 pm
I recently came into some information regarding a term called Vendor Default Pricing (or Vendor Display Pricing), abbreviated as VDP. Before I get into it, I need to define something else, which is, lets call it, the Item Durability Variable, or, IDV.
IDV
The IDV is a random number generated every time you craft an item. It determines what your item's max durability will be, and the higher numbers are always harder to get. The reason you want a high max durability is:
a. the weapon takes longer to break and,
b. the weapon does more damage the closer to max durability it is, so it does more damage over time.
Uhhh.... what
If I haven't lost you, you're wondering how you can determine IDV. Well, I present to you
VDP!
VDP was a method used on OSI which involved making multiple weapons, taking them to an NPC vendor, and separating the items by their value. Vendors paid a higher price for higher IDV, and often when items were sold on player vendors it was listed as e.g. for Katanas, 51/51 for max IDV, 50/51 for slightly less, etc etc. Right now, vendors only offer a fixed amount for all items sold.
The good news is the GMs have expressed interest in implementing VDP but originally they lacked all the information available to make it happen. So, I have done the research and have provided all the necessary information. Now, they just need encouragement.
Seriously, what the hell is this shit
Just head on over to viewtopic.php?f=8&t=7278 and leave a post saying you want proper era accurate VDP implemented NOW! Together we can make it happen, and this will open a huge market for smiths all over UOSA, and reignite the economy!
IDV
The IDV is a random number generated every time you craft an item. It determines what your item's max durability will be, and the higher numbers are always harder to get. The reason you want a high max durability is:
a. the weapon takes longer to break and,
b. the weapon does more damage the closer to max durability it is, so it does more damage over time.
Uhhh.... what
If I haven't lost you, you're wondering how you can determine IDV. Well, I present to you
VDP!
VDP was a method used on OSI which involved making multiple weapons, taking them to an NPC vendor, and separating the items by their value. Vendors paid a higher price for higher IDV, and often when items were sold on player vendors it was listed as e.g. for Katanas, 51/51 for max IDV, 50/51 for slightly less, etc etc. Right now, vendors only offer a fixed amount for all items sold.
The good news is the GMs have expressed interest in implementing VDP but originally they lacked all the information available to make it happen. So, I have done the research and have provided all the necessary information. Now, they just need encouragement.
Seriously, what the hell is this shit
Just head on over to viewtopic.php?f=8&t=7278 and leave a post saying you want proper era accurate VDP implemented NOW! Together we can make it happen, and this will open a huge market for smiths all over UOSA, and reignite the economy!