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spell disruption

Posted: Tue Dec 16, 2008 12:05 pm
by Loathed
always thought it was, if it can break paralyze, it can disrupt spells.

in other words. Magic arrow and all other negative spells would disrupt Greater Heal. hell you could explosion pouch yourself in mid cast to cancel out your spell. that is the way it was in t2a from what i remember. i never remember ppl getting a gheal off when the other person was spamming magic arrow or harm.

Re: spell disruption

Posted: Tue Dec 16, 2008 12:14 pm
by Slade
Loathed wrote:always thought it was, if it can break paralyze, it can disrupt spells.

in other words. Magic arrow and all other negative spells would disrupt Greater Heal. hell you could explosion pouch yourself in mid cast to cancel out your spell. that is the way it was in t2a from what i remember. i never remember ppl getting a gheal off when the other person was spamming magic arrow or harm.

It's either your resist skill or your magery, but one of those is checked for disruption on extremely low damage hits. If you pass the check, you don't get fizzled. This is why you don't see people relying on MA for disruption. It's also why you can chain-harm someone and they'll still get a Gheal off sometimes.

Re: spell disruption

Posted: Tue Dec 16, 2008 12:33 pm
by Loathed
Slade wrote:
It's also why you can chain-harm someone and they'll still get a Gheal off sometimes.
sometimes? i think most of the time is actually how it is. resist check or not, if it can break para it should cause spell disruption. so maybe put the resist check on self when you precast magic arrow to break your paralyze. if you resist it, you're still para'd. shouldn't be able to break para everytime with ma, if 1/10 times you fail at causing spell disruption on someone, see what i'm saying?

i was just thinking that during t2a. spell disruption was caused by 1 dmg or more from anything. being a punch or other melee hit, or any spell that affected stats, or hitpoints by 1 or more.

Re: spell disruption

Posted: Tue Dec 16, 2008 1:07 pm
by Faust
You have fell ill to the symptons of the free shard era.
- Patch 1/20/98 -
There will be a chance of the casting aborting if the mage is struck during his casting process. The chance is based on how much damage you took, and your ability at magery.
Grant it that the formula is being revamped to be 100% era accurate, since I stumbled upon it here recently in my treasure trove of archives in my scripting information. It will still have the same concept, but a little more effective than it currently is now.

Paralyze doesn't work in the same nature as spell disruption. Any damage caused to someone broke the spell.

Re: spell disruption

Posted: Tue Dec 16, 2008 2:23 pm
by bigcheez
this is really off topic but i have to say it somewhere..

spamming tab in a razor macro wasn't t2a accurate so this auto defend bullshit should be removed.

Re: spell disruption

Posted: Tue Dec 16, 2008 2:25 pm
by Mazer
bigcheez wrote:this is really off topic but i have to say it somewhere..

spamming tab in a razor macro wasn't t2a accurate so this auto defend bullshit should be removed.
It hardly makes a difference, only the crappy players do it.

Re: spell disruption

Posted: Tue Dec 16, 2008 2:34 pm
by Faust
bigcheez wrote:this is really off topic but i have to say it somewhere..

spamming tab in a razor macro wasn't t2a accurate so this auto defend bullshit should be removed.
Check the suggestion forum. This will be fixed in the next combat patch that we're currently working on. It will be published very soon. Auto defend will not be removed it is era accurate.

Re: spell disruption

Posted: Tue Dec 16, 2008 2:35 pm
by Sivrik
The tabbing macro just looks retarded more than anything else. if i was a new player and saw two dudes fighting with a constant tab macro running id say gg :/

Re: spell disruption

Posted: Tue Dec 16, 2008 2:42 pm
by Faust
Anyone looping tabbing or attack last after the next patch will wish they hadn't.

Re: spell disruption

Posted: Tue Dec 16, 2008 2:49 pm
by bigcheez
i checked the suggestion forum and saw no solution posted but whatever

Re: spell disruption

Posted: Tue Dec 16, 2008 3:08 pm
by Faust
I didn't say there was a solution in the suggestion forums. The related topic is being discussed in the suggestion forums... The problem with auto loop macros for attack last and tabbing will be fixed in the next patch. If you do happen to try looping one of the two you will regret it. The solution will be posted if Derrick decides to let the public know for developmental reasons.

Re: spell disruption

Posted: Tue Dec 16, 2008 3:11 pm
by Ezp
bigcheez wrote:i checked the suggestion forum and saw no solution posted but whatever
This will be fixed next patch, can we drop this conversation plz? We don't need 50 threads on this. Just be patient, rome wasn't built in a day.

Re: spell disruption

Posted: Tue Dec 16, 2008 3:36 pm
by Slade
Faust wrote:I didn't say there was a solution in the suggestion forums. The related topic is being discussed in the suggestion forums... The problem with auto loop macros for attack last and tabbing will be fixed in the next patch. If you do happen to try looping one of the two you will regret it. The solution will be posted if Derrick decides to let the public know for developmental reasons.
Telling them the consequences might be more effective than vague threats.

I admit I haven't been to any tournaments in the past week or so, but I haven't seen any of these people supposedly running a tab macro.

Re: spell disruption

Posted: Tue Dec 16, 2008 3:43 pm
by Faust
Once it is implemented Derrick will probably discuss the details some in the patch notes. I'm simply stating my current position on it right now. I'm not going to discuss the fix until he makes it public. I'm just letting everyone know that there is a fix for it and it will be very effective. It isn't like we're planning on whipping out a ban stick or force them to disconnect if they try looping it. The fix will not alter any current game play mechanics besides the loops, which is the positive note on the topic. The consequences will more than likely be certain death, unless they realize it no longer works and turns the macro off quick enough before they die. I'm sure after their first fight following the fix that they won't be turning any of those loops back on.

I would suggest anyone currently using it to stop before it becomes anymore of a habit.

Re: spell disruption

Posted: Tue Dec 16, 2008 3:45 pm
by BlackFoot
i read like a week ago faust said that it will eb fixed next patch...
somting along the lines of a queue the same asfor using items
so if you spam tab , it will be
wait to perform action
wait 2 sec to perform action ( 2 in queue)
wait 3 secs to perform action ( 3 in quee) ect

im guessing spamming tab will be the equivelant of freezeing up your cahr and waiting for it to go through its entire queue before you can do waht you want again, jus tlike for objects