Armslore?

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Thesbus
Posts: 86
Joined: Sun Aug 03, 2008 11:15 pm

Armslore?

Post by Thesbus »

No this isn't about disarm, some dead horses are better left unbeaten.

I seem to recall from a period in UO history that all weapons were not created equal. Weapons had a damage ranges and two weapons both exceptional and of the same type could have different damage potentials. It took arms lore to find out which was better.

Is this true during t2a? or did I just completely make that up in my head.

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Warder
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Hoots
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Re: Armslore?

Post by Hoots »

You know what, i seem to remember something like this... but it is very very foggy at best... Good question.

Also, alot of people dont know arms lore will tell you if a item is poisoned or not... Thats about its only use currently... My short term memory is too bad to remember which items i dp'd....

Red
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Re: Armslore?

Post by Red »

I always thought that you had to try to sell it to a vendor to determine the grade of quality. The more it sells for, the better it is.

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Derrick
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Re: Armslore?

Post by Derrick »

Thesbus wrote:No this isn't about disarm, some dead horses are better left unbeaten.

I seem to recall from a period in UO history that all weapons were not created equal. Weapons had a damage ranges and two weapons both exceptional and of the same type could have different damage potentials. It took arms lore to find out which was better.

Is this true during t2a? or did I just completely make that up in my head.
This is true and was the result of a change to weapon damages and speeds. The older weapons were grandfathered and highly valued.

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