AgreedAbyss wrote:Regardless of whether it was like that before, this change will destroy an entire template and class of players on this server. You know the old saying "If it ain't broken then don't fix it." This server is by far the best server I've played in a long time and it is very disturbing to see that like all of the other servers, changes are being made that clearly are going to have a negative impact on the playerbase. When I came here from Divinity there was a population of about 145 people on at a time...now there is 350+ on at a time. Question is why when obviously how it was 2 days ago was working quite well, do people got to mess around and change shit. The changes pretty much screwed bards, thieves, and tamers. Though change to thieves won't really have much effect but dropping the amount of thieves on the server, the rest will just start a chain reaction. Less farmers in dungeons, less pks roaming around looking for farmers, and ultimately leaving nothing but the PvPers to run around looking for each other until they grow tired of it and move on. Goes without saying, the very disease each and every other server has suffered from. SecondAge was T2a accurate for the most part 2 days ago. Adding in the shitty parts of T2a might make it seem more accurate, but it ain't gonna get you a 600+ population.Faust wrote:There seems to be a lot of AI functions that were broken from this patch. The energy vortex trick is no longer working and needs to be fixed too. I'm not sure what else there might be. Hopefully not a whole lot.
All those that keep thinking the thief changes isn't accurate here is an article from the Stratics web site.
This is a 2nd source of information in regard to this topic. We have the words from the leading Ultima Online developer at the time discussing the changes, and we also have an article written at Stratics that clearly demostrates this change. There is no reason to discuss if it ever existed or not from now on.Getting Attacked
Often times aggravated victims, who lose there goods to you, will attack in an attempt to get there stuff back. Now one of two things will happen, upon being attacked the opponent will highlight grey, which means your free to attack back and kill if you got the skill too. Or they will highlight blue, if they turn up blue you cannot attack back or you will be flagged an aggressor and then be guard killed. Even out of town you want to avoid the blue attacker, for if you win the battle he can still give you a murder count and kick you out of the guild for a week. The best thing to do is run when they highlight blue, and be careful to not auto-attack and hit him, or he can report you if he dies later. Now to prevent him from dying later and giving you a count, is to simply put your valuables in the bank and commit thieving suicide, or purposely get guard killed.
BTW Dragons have NEVER casted Mass Curse...so don't you think if we are trying to stay T2a accurate you might think about getting rid of that?
I just started here a couple days ago, looking very forward to playing a thief here. I've got a 7x thief on Divinity already, but I was totally willing to spend the weeks to make one here. Now? I dunno. Seems like something that was added to needlessly frustrate people for the sake of selectively adding "accuracies". Boourns.