Dungeon Lockpicker
Posted: Fri Feb 24, 2012 8:33 pm
I'm working on creating a dungeon lockpicker char.
Here was my original template idea:
Lockpicking
Hiding
Stealth
Magery
Meditation
Wrestling
Stealing
Now, I've read in a couple places that detecting hidden will allow me to open higher level chests until I increase lockpicking to GM. So, does that mean that 95 lockpicking plus a certain amount of Detect Hidden (60?) = GM Lockpicking? Am I understanding that right?
If that's the case then, my template would change to something like this until I GM'ed LP:
60 Detect Hidden
70 Meditation
70 Wrestling
95 Lockpicking
GM Magery
GM Stealing
GM Hiding
GM Stealth
Then, once I GM'ed lockpicking I would work back to the original template and dump DH.
Does that make sense?
Here was my original template idea:
Lockpicking
Hiding
Stealth
Magery
Meditation
Wrestling
Stealing
Now, I've read in a couple places that detecting hidden will allow me to open higher level chests until I increase lockpicking to GM. So, does that mean that 95 lockpicking plus a certain amount of Detect Hidden (60?) = GM Lockpicking? Am I understanding that right?
If that's the case then, my template would change to something like this until I GM'ed LP:
60 Detect Hidden
70 Meditation
70 Wrestling
95 Lockpicking
GM Magery
GM Stealing
GM Hiding
GM Stealth
Then, once I GM'ed lockpicking I would work back to the original template and dump DH.
Does that make sense?