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Dungeon Lockpicker

Posted: Fri Feb 24, 2012 8:33 pm
by Dux
I'm working on creating a dungeon lockpicker char.

Here was my original template idea:

Lockpicking
Hiding
Stealth
Magery
Meditation
Wrestling
Stealing

Now, I've read in a couple places that detecting hidden will allow me to open higher level chests until I increase lockpicking to GM. So, does that mean that 95 lockpicking plus a certain amount of Detect Hidden (60?) = GM Lockpicking? Am I understanding that right?

If that's the case then, my template would change to something like this until I GM'ed LP:


60 Detect Hidden
70 Meditation
70 Wrestling
95 Lockpicking
GM Magery
GM Stealing
GM Hiding
GM Stealth

Then, once I GM'ed lockpicking I would work back to the original template and dump DH.

Does that make sense?

Re: Dungeon Lockpicker

Posted: Fri Feb 24, 2012 8:36 pm
by Pirul
Template makes sense.
Dux wrote:So, does that mean that 95 lockpicking plus a certain amount of Detect Hidden (60?) = GM Lockpicking? Am I understanding that right?
Only for treasure chests, meaning you'd be able to open lvl 5 treasure chests.

Re: Dungeon Lockpicker

Posted: Fri Feb 24, 2012 8:45 pm
by Dux
Just to clarify, when you say treasure chests you mean the chests from doing treasure maps and not the chests in the dungeons?

Re: Dungeon Lockpicker

Posted: Fri Feb 24, 2012 8:47 pm
by Pirul
Affirmative.

Although there is only one chest in a dungeon that requires GM lockpicking, that I know of, and 99.9999% of the time it will be unlocked and/or empty.

Re: Dungeon Lockpicker

Posted: Fri Feb 24, 2012 8:50 pm
by Dux
Thanks for the quick responses!

So, if that's the case then why is GM Lockpicking such a big deal? In other words, why do you have a screenshot of GMing it in your sig? lol

Re: Dungeon Lockpicker

Posted: Fri Feb 24, 2012 8:55 pm
by Pirul
1.- Because I don't need to waste 60 points in DH.
2.- Because it is a PITA to GM.
3.- There have only been 141 GM lockpickers in the history of this shard.

Re: Dungeon Lockpicker

Posted: Fri Feb 24, 2012 8:57 pm
by Dux
Cool, thanks for the info!