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if only :D
Posted: Sat Mar 17, 2012 1:00 am
by kevin-theidocghost
http://wiki.uosecondage.com/Ultima_Onli ... 02/12/1998
Recall changes in dungeons:
You can freely recall in and out of dungeons on the first level.
On the second level of dungeons, you can recall out with no problems, but gating in becomes difficult because of the mass of stone and earth preventing you from forming a clear mental picture of the destination.
Deeper into the dungeons, recall does not function at all.
If only we had this here

Re: if only :D
Posted: Sat Mar 17, 2012 10:42 pm
by kevin-theidocghost
Bump can somone confirm or deny that this isnt or is accurate
Re: if only :D
Posted: Sat Mar 17, 2012 10:45 pm
by Kaivan
This is not accurate. Although there is no explanation for why this never occurred, newsgroup posts from the era make it clear that this was either in place for a very short time, or was never in place at all. There should be a relatively old thread on this subject that has some of those discussions.
Re: if only :D
Posted: Sun Mar 18, 2012 3:37 am
by kevin-theidocghost
Kaivan wrote:This is not accurate. Although there is no explanation for why this never occurred, newsgroup posts from the era make it clear that this was either in place for a very short time, or was never in place at all. There should be a relatively old thread on this subject that has some of those discussions.
well damn i can dream cant i

Re: if only :D
Posted: Sun Mar 18, 2012 3:47 am
by fox_phyre
kevin-theidocghost wrote: well damn i can dream cant i

NEA
Re: if only :D
Posted: Sun Mar 18, 2012 11:24 am
by Light Shade
Yeah, I remember them talking about that back in the day...but I do not remember them actually implementing it.
Re: if only :D
Posted: Sun Mar 18, 2012 5:13 pm
by kevin-theidocghost
would just be cool to keep people from just recalling away and Fox say what u want but sounds more Felluca to me

Re: if only :D
Posted: Sun Mar 18, 2012 5:24 pm
by Shane Dog
That was one of the things that made Siege Perilous alot more hardcore in terms of Dungeon crawling than this version.
You cannot recall or gate in or out of dungeons. It actually feels more like "dungeon crawling" and made it more perilous to go into dungeons.
Hence the name "Siege Perilous."
Re: if only :D
Posted: Sun Mar 18, 2012 5:59 pm
by McSchnurke
Population levels kept dungeons pretty safe on Siege. I don't remember seeing too many PKs in dungeons unless I followed them there but my playstyle in those days may bias my opinion. Really, having no recall at all is what made Siege better. You just couldn't rely on gate travel getting you out of harms way wherever you were.
Also, didn't they make dungeons a no recall zone on all servers at some point? I really don't know since I only played Siege after UO:R.
Re: if only :D
Posted: Sun Mar 18, 2012 6:06 pm
by Shane Dog
McSchnurke wrote:Population levels kept dungeons pretty safe on Siege. I don't remember seeing too many PKs in dungeons unless I followed them there but my playstyle in those days may bias my opinion. Really, having no recall at all is what made Siege better. You just couldn't rely on gate travel getting you out of harms way wherever you were.
Also, didn't they make dungeons a no recall zone on all servers at some point? I really don't know since I only played Siege after UO:R.
I played up til about 6months b4 Stygian Abyss expansion or whatever. Not sure about the no recall across all servers but I definately remember recall not working on Siege and having to use gates to move around in non dungeon areas.
And the daily cap limits on gaining skills in upper tiers was a major pain.
Re: if only :D
Posted: Sun Mar 18, 2012 6:20 pm
by Light Shade
But....But....But....how would the PK's Gate in with 4 pre-cast Chain Lightnings then?
Re: if only :D
Posted: Sun Mar 18, 2012 8:09 pm
by McSchnurke
Shane Dog wrote:And the daily cap limits on gaining skills in upper tiers was a major pain.
I liked the RoT skill gain. I GM'd everything through actually playing the game and I think that's what makes my memories of Siege Perilous so fond.
Re: if only :D
Posted: Tue Mar 20, 2012 7:41 am
by Bartez
McSchnurke wrote:Population levels kept dungeons pretty safe on Siege. I don't remember seeing too many PKs in dungeons unless I followed them there but my playstyle in those days may bias my opinion. Really, having no recall at all is what made Siege better. You just couldn't rely on gate travel getting you out of harms way wherever you were.
Also, didn't they make dungeons a no recall zone on all servers at some point? I really don't know since I only played Siege after UO:R.
Most likely your playstyle. Early SP you couldn't walk into a dungeon without the 24/7 ghost scouts calling in a 10-15 man gank. This died down a couple of years later because everyone was established and didn't care about dungeon control anymore.
Re: if only :D
Posted: Tue Mar 20, 2012 6:08 pm
by son
Can you imagine farming LLs with dragons if no gating/recalling was implemented?
You would need to get the dragons in there which would be a hilarious pain, and you would have to have a gold runner in and out of the dungeon.
Re: if only :D
Posted: Thu Mar 22, 2012 6:25 pm
by Stranger
son wrote:Can you imagine farming LLs with dragons if no gating/recalling was implemented?
.
Yes, I did this on UOG: Revelation. Sucked taking them through all the trash to get to a bottom level. Pretty much made taming useless.