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Guild Inaccuracies

Posted: Wed Dec 31, 2008 4:33 pm
by Hemperor
6/11/98 wrote: * Guildmasters can now declare war against other guilds. When the war is mutually declared, a state of war exists. Note that the Declare War window only shows 150 guilds at a time. To get a different set of 150, simply cancel the window and reopen it.
* Members of guilds you are at war with will appear orange.
* Fellow guildmembers will appear green.
* A new free-for-all warfare method exists: order and chaos guilds.
o Order and Virtue guards as they currently exist go away.
o Guildmasters can now declare their guild to be either order or chaos, if they meet the requirements.
o You must be at the third tier of Fame (the level just below Lord) and not be a murderer, in order to join an order or chaos guild.
o Any members who do not meet the requirements when a guild becomes an order or chaos guild will be kicked out of the guild automatically.
o If you are a member of an order or chaos guild, and become a murderer, or lose enough fame to fall below the requirements (by dying or by atrophy), you'll be removed from the guild.

o All members of order and chaos guilds will be forced to display their guild abbreviation at all times. In addition, their abbreviation will automatically be followed by "(Order)" or "(Chaos)".
o If you are a member of an order or chaos guild, and do not have the special shield, you can simply say "order shield" or "chaos shield" to one of the guards of Lord British or Lord Blackthorn (you must ask the appropriate guard for the appropriate shield, of course).
o The shields will no longr disappear immediately. They are also no longer required to be worn.
o For highlighting purposes, all members of guilds of the opposing alignment will appear orange, and can be freely attacked. All members of guilds of the same alignment will appear green, and can also be freely attacked.
EDIT:
10/1/98 wrote:The Fame requirement or joining and staying in order/chaos guilds will be removed.
I just found this one...although I think the fame requirement would be pretty cool and get all players into the dungeons every once in a while

Re: Guild Inaccuracies

Posted: Wed Dec 31, 2008 4:43 pm
by Faust
'tis true.

I doubt the fame requirements would ever successfully make it in though, even though it could help with the dungeon scenario. The only reason is because the date is too close to the release of t2a if not earlier. The other issues should apply for era accuracy though.

Re: Guild Inaccuracies

Posted: Wed Dec 31, 2008 5:39 pm
by keuse
if these changes was implemented the chaos/order system would be more dead than it already is.
anyone who wants them implemented just wants to ally kill everyone.

Re: Guild Inaccuracies

Posted: Wed Dec 31, 2008 5:59 pm
by RoadKill
keuse wrote:if these changes was implemented the chaos/order system would be more dead than it already is.
anyone who wants them implemented just wants to ally kill everyone.
I liked when they had this implemented on OSI. I liked finding more O/C fights in dungeons due to the need for fame. And pair that up with the fact that we have spell damage in town reduced, this would help O/C fights. You'd see more people fighting in dungeons overall.

I understand why there's a chance it wouldn't be added due to the time it was actually in the game, but it was a pretty good system (it seemed to work well on LS I know, that was also before everyone was an asshole on this game. Order guilds wouldn't fight each other, they'd go around together killing off Chaos people)

Re: Guild Inaccuracies

Posted: Wed Dec 31, 2008 6:15 pm
by keuse
RoadKill wrote:
keuse wrote:if these changes was implemented the chaos/order system would be more dead than it already is.
anyone who wants them implemented just wants to ally kill everyone.
I liked when they had this implemented on OSI. I liked finding more O/C fights in dungeons due to the need for fame. And pair that up with the fact that we have spell damage in town reduced, this would help O/C fights. You'd see more people fighting in dungeons overall.

I understand why there's a chance it wouldn't be added due to the time it was actually in the game, but it was a pretty good system (it seemed to work well on LS I know, that was also before everyone was an asshole on this game. Order guilds wouldn't fight each other, they'd go around together killing off Chaos people)
UO and the internet community have changed all together since 98.
now everyone is dog eat dog and grief the living shit out of everyone when advantages like this exist.

Re: Guild Inaccuracies

Posted: Wed Dec 31, 2008 7:28 pm
by Faust
How would it be dead?

Re: Guild Inaccuracies

Posted: Thu Jan 01, 2009 2:35 pm
by Jaster
If you don't want to be attacked, don't join a war guild, don't join order/chaos ... thats by choice. If you join a side, you are condoning being attacked ... Order/Chaos is a PvP system as primitive as it is ...

Allowing Order to be green to other Order and the same for Chaos ... then Order and Chaos Orange to each other [ which is how it was ], allows there to actually be a rivalry between being Order and being Chaos. I remember on Atlantic ... Chaos was dominated by mostly mages with a few dexers, and Order was the total opposite ... tons of dexers with a few mages .... Was a lot of town killing going on but each side had their advantage ... when order was farming for fame as dexers, mages would roll them, but in town the dexers had the advantage ... Smaller guilds could team up together ... not that they can't now, but if someone is griefing inside their own "faction", they can't dispose of them.

Re: Guild Inaccuracies

Posted: Thu Jan 01, 2009 4:05 pm
by Flash Hardstar
I have a feeling if you put the fame thing in, you'd see alot less orange cause they'll all be afraid to loose the fame to death cause it's an annoyance to get back, as well as more ganks because people won't risk roling solo anymore.

Re: Guild Inaccuracies

Posted: Thu Jan 01, 2009 4:32 pm
by Hoots
Flash Hardstar wrote:I have a feeling if you put the fame thing in, you'd see alot less orange cause they'll all be afraid to loose the fame to death cause it's an annoyance to get back, as well as more ganks because people won't risk roling solo anymore.

i agree that annoyance is a good word for the fame... ev'ing for fame is pretty dumb and i dont think people would do it... People need incentive to join order/chaos right now, not the other way around.

Re: Guild Inaccuracies

Posted: Thu Jan 01, 2009 5:41 pm
by mrbojangles
keuse wrote: UO and the internet community have changed all together since 98.
now everyone is dog eat dog and grief the living shit out of everyone when advantages like this exist.

haha, thats rich.

Re: Guild Inaccuracies

Posted: Thu Jan 01, 2009 5:44 pm
by Hemperor
The fame thing will not have any chance of coming in, but I would say to expect the rest of these changes coming very soon

Re: Guild Inaccuracies

Posted: Thu Jan 01, 2009 6:25 pm
by alatar
Hemperor wrote:The fame thing will not have any chance of coming in, but I would say to expect the rest of these changes coming very soon
thanks derrick

Re: Guild Inaccuracies

Posted: Thu Jan 01, 2009 8:25 pm
by Hemperor
sorry, wasnt trying to sound in charge...

derrick cleared up for me that the fame thing was pre-t2a...the rest of these are accurate so im only assuming they will be implemented.

thanks quitter :mrgreen:

Re: Guild Inaccuracies

Posted: Mon Jan 05, 2009 3:18 pm
by Ronk
Derrick, if you reimplement the order/chaos can't be murderers thing can you give us a bit of a heads up before it goes in? Many in the Bloodrock have gone red because the 'auto boot on murderer' aspect of chaos guilds was not in place, it would be nice to have a chance to switch away from a chaos guild rather then just logging in one day to find half of our guild booted ^_^

Re: Guild Inaccuracies

Posted: Mon Jan 05, 2009 3:24 pm
by Faust
I'm sure he will give some sort of notice when he fixes this. He is usually good with this sort of thing.