Ancient Wyrm unlimited reflect
Posted: Tue Apr 10, 2012 7:39 pm
when the wyrm is standing in this spot every single spell casted on it will reflect
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i know wyrms reflect but in that particular spot i had 4 consecutive ebolts reflectedMikel123 wrote:Are you sure? How many spells did you cast that reflected?
Swill Bag wrote:i know wyrms reflect but in that particular spot i had 4 consecutive ebolts reflectedMikel123 wrote:Are you sure? How many spells did you cast that reflected?
That wyrm was prepared, He equipped a reflect necklas..Robbbb wrote:Swill Bag wrote:i know wyrms reflect but in that particular spot i had 4 consecutive ebolts reflectedMikel123 wrote:Are you sure? How many spells did you cast that reflected?
we would need much for evidence than this...get another in that spot and cast magic arrow on it 15 times and if they all reflect, you may have something....
I've mentioned this before, but I concur. I also find the wyrm's "poison claws" a little suspect as well, for the same reason.Faust wrote:The reflect feature is based on the UO Stratics hunter's guide if I am not mistaken. There should be some questions raised about this feature in my opinion. There should be a script attached to an Ancient Wyrm on the demo if this feature is indeed accurate or not.
It's a 100% guarentee that there is no such thing as unlimited reflect in that spot. I coded the reflect function for the ancient wywm on this server and know for a fact that it's impossible for it to occur based on a particular area/tile. There is absolutely no code even associated with a mobile's location involved with the method.Mikel123 wrote: Still waiting on follow-up about the "unlimited reflect in that spot" though. I will bet a castle deed that this is not the case. Any takers?