Provoke calculation, plus bonus armor observations.
Posted: Mon Apr 23, 2012 12:27 am
I a, m raising provocation the hard way, cause I like to just play the game, but I macroed musicianship cause I'm not a masochist. Anyway I noticed immediately that the formula I find posted everywhere: %chance to provoke = (musicianship + provocation)/2, is not correct, as at 100 music and 0 provoke, that would give you a 50% chance, and it doesn't. What I think it probably is is (%chance at music * %chance at provoke) where the percentages are equal to skill points i.e at 80 music and 40 provoke you'd have (.8*.4) = .32 which is actually your chance of succeeding at both music and provoke(I think that's how you do the math). So at Gm music you'd have (1.0 *.4) = .4, that is %chance to provoke = skill points in provocation. While I haven't done exhaustive testing, the testing that I have done bears this theory out(for GM musicianship).
Curiously, in the three tests of around 50 attempts that I did, failure was front-loaded, with an extremely high failure rate(15-20%) for the first 20 attempts and then a rebound of higher than normal success rates that pushed it up, every time, to just a bit below my skill, presumably, if I hadn't gotten bored, it would have evened out. It's an odd distribution. Anyway, if someone who's going macro it at the zoo or whatever wants to test it out more thoroughly, then more light can be shed on the subject.
In an unrelated part 2: GM armor is worse than 'of defense'. I haven't tested this exhaustively(again), but enough to where I don't wear it. I don't know if this is common knowledge, or era accurate, but I'd say this makes GM armor not worth that much, outside of aesthetics. I just find it disappointing so I thought I'd mention it. Testing GM weapons is obviously more difficult, but I wonder about them too.
In a surprise, semi-related part 3: I started UO, I can't really exactly pinpoint the date, but I'd guess around 6-7 months after the era emulated on this shard,so I can't make any 'era-accuracy' claims, but I do clearly remember that all metal armor(maybe not the helms, besides plate, can't remember) had dex penalties when I started. If it's not era accurate, then it's not, but it was a good thing, made armoring yourself more interesting and gave different pieces of armor more value overall. For instance, I remember that bone gloves had no dex penalty and were as good as platemail gloves(I seem to remember that it was an error and it got corrected at some point, thanks to some loudmouth(boo)).
I mentioned the last two because I had a warrior that had just enough blacksmithy to create exceptional armor and weapons for himself and got to know all the pieces and (sword)weapons really well. As far as dex goes there's no reason to wear any crafted armor below the most you can wear that's not plate, and that's everything thing besides plate. Leather/studded leather armor is pretty much pointless here, it had value when I played because there was no dex penalty for wearing it. And of course, any random piece of magic armor you encounter is probably better than what you are wearing if you're wearing gm armor. I thought it was worth bringing up, just in case.
Curiously, in the three tests of around 50 attempts that I did, failure was front-loaded, with an extremely high failure rate(15-20%) for the first 20 attempts and then a rebound of higher than normal success rates that pushed it up, every time, to just a bit below my skill, presumably, if I hadn't gotten bored, it would have evened out. It's an odd distribution. Anyway, if someone who's going macro it at the zoo or whatever wants to test it out more thoroughly, then more light can be shed on the subject.
In an unrelated part 2: GM armor is worse than 'of defense'. I haven't tested this exhaustively(again), but enough to where I don't wear it. I don't know if this is common knowledge, or era accurate, but I'd say this makes GM armor not worth that much, outside of aesthetics. I just find it disappointing so I thought I'd mention it. Testing GM weapons is obviously more difficult, but I wonder about them too.
In a surprise, semi-related part 3: I started UO, I can't really exactly pinpoint the date, but I'd guess around 6-7 months after the era emulated on this shard,so I can't make any 'era-accuracy' claims, but I do clearly remember that all metal armor(maybe not the helms, besides plate, can't remember) had dex penalties when I started. If it's not era accurate, then it's not, but it was a good thing, made armoring yourself more interesting and gave different pieces of armor more value overall. For instance, I remember that bone gloves had no dex penalty and were as good as platemail gloves(I seem to remember that it was an error and it got corrected at some point, thanks to some loudmouth(boo)).
I mentioned the last two because I had a warrior that had just enough blacksmithy to create exceptional armor and weapons for himself and got to know all the pieces and (sword)weapons really well. As far as dex goes there's no reason to wear any crafted armor below the most you can wear that's not plate, and that's everything thing besides plate. Leather/studded leather armor is pretty much pointless here, it had value when I played because there was no dex penalty for wearing it. And of course, any random piece of magic armor you encounter is probably better than what you are wearing if you're wearing gm armor. I thought it was worth bringing up, just in case.