Ghost: Is this how it is?
Posted: Mon Jun 04, 2012 4:55 pm
Ghostly Pranks
Going into War mode while in a ghostly state causes you to "manifest" as a gray figure in the mortal world. Trying to manifest oneself is quite a tiring task for a ghost, so it is no surprise that fatigue sets in very shortly. Once fatigue points are exhausted, your manifestation automatically ends.
Manifestation has been known to strike fear in the hearts of NPCs. No one besides other ghosts and someone using the Spirit Speak skill can understand your speech while you're dead. While manifesting, anything you say is automatically translated into ghostspeak as "Oooooh." Ghosts are immune to traps! For some fun, lure a gullible human into a trap. Ghosts can call guards in town. This can come in handy if you're murdered by a one-shot surprise attack. Ghosts can also ask Town Criers for news. Ghosts of criminals or murderers still highlight gray or red. This can be handy knowledge when deciding whether to raise a passing ghost.
Death & Resurrection
When you die, you are immediately presented with a choice. You can wander as a spirit in search of resurrection, or you can resurrect yourself instantly. The second option seems more attractive on the face of it, but it comes at a cost-you can lose up to twenty-five percent of your skill and attribute values. A single quickie resurrection can literally undo months of hard role-playing.
Newbies have an advantage in that instant resurrection cannot lower attributes or skills below the point the character started with. The loss of whatever trivial experience you have earned is not nearly as crippling as the loss of your equipment would be. Just be sure that whatever killed you has moved on before you raise yourself and start to recover your belongings. Sometimes, particularly in heavily overgrown terrain, a monster or creature will linger over your corpse for minutes that can seem like hours, bouncing off the surrounding scenery. In this case a rather extreme tactic that sometimes works is to resurrect yourself and immediately make a dash for an open area. Just remember that you have a finite maximum number of instant resurrections per day.
For more experienced characters, instant resurrection is a crippling experience. It should be avoided except when you have an item you absolutely cannot lose, or a schedule you absolutely must keep. This assumes, however, that appropriate precautions are taken.
http://guidesarchive.ign.com/guides/10597/pg5.html
Going into War mode while in a ghostly state causes you to "manifest" as a gray figure in the mortal world. Trying to manifest oneself is quite a tiring task for a ghost, so it is no surprise that fatigue sets in very shortly. Once fatigue points are exhausted, your manifestation automatically ends.
Manifestation has been known to strike fear in the hearts of NPCs. No one besides other ghosts and someone using the Spirit Speak skill can understand your speech while you're dead. While manifesting, anything you say is automatically translated into ghostspeak as "Oooooh." Ghosts are immune to traps! For some fun, lure a gullible human into a trap. Ghosts can call guards in town. This can come in handy if you're murdered by a one-shot surprise attack. Ghosts can also ask Town Criers for news. Ghosts of criminals or murderers still highlight gray or red. This can be handy knowledge when deciding whether to raise a passing ghost.
Death & Resurrection
When you die, you are immediately presented with a choice. You can wander as a spirit in search of resurrection, or you can resurrect yourself instantly. The second option seems more attractive on the face of it, but it comes at a cost-you can lose up to twenty-five percent of your skill and attribute values. A single quickie resurrection can literally undo months of hard role-playing.
Newbies have an advantage in that instant resurrection cannot lower attributes or skills below the point the character started with. The loss of whatever trivial experience you have earned is not nearly as crippling as the loss of your equipment would be. Just be sure that whatever killed you has moved on before you raise yourself and start to recover your belongings. Sometimes, particularly in heavily overgrown terrain, a monster or creature will linger over your corpse for minutes that can seem like hours, bouncing off the surrounding scenery. In this case a rather extreme tactic that sometimes works is to resurrect yourself and immediately make a dash for an open area. Just remember that you have a finite maximum number of instant resurrections per day.
For more experienced characters, instant resurrection is a crippling experience. It should be avoided except when you have an item you absolutely cannot lose, or a schedule you absolutely must keep. This assumes, however, that appropriate precautions are taken.
http://guidesarchive.ign.com/guides/10597/pg5.html