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LoS Issues - Keeps/Towers/Castles(cy)

Posted: Mon Jul 16, 2012 11:32 am
by HardCore
As many have experienced recently, there are line of sight issues with keeps/castles/towers. Players have the ability to toss purple pots through walls from the outside killing players inside. Apparently, this is not an "exploit". The purpose of this thread is not to point fingers, but to help players figure out what we can do to avoid waking up dead because of AFK sitting in our "secure" houses.

All I've heard so far is that the second floor of a tower, keep, and castle (if cy is public) should be safe, as well as the possibility of one tile in the center of a keep on the first floor.

Picture showing the results of the LoS issue in a keep:
Image

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Mon Jul 16, 2012 1:34 pm
by getan
Lol!

Im fairly sure this also works with 2 Storys as well.

If this dosent encourage new players to come play here I dont know what will...

Getan

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Wed Jul 18, 2012 7:43 pm
by Telamon
Bug Report - How to Target Under a House

Additional Details

Really there are no safe places to macro in a house anymore.

To clarify this post, you can easily be killed on the second floor using AOE spells.

In a tower? You can be killed on every tile, every level. Same with a castle if they have access to the courtyard.

Dead center on the 2nd floor of a keep is the only spot that I cannot reliably target, but it is possible.


Welcome to ERA accuracy.

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Thu Jul 19, 2012 10:09 am
by tekai
Telamon does that include the roof of a keep? Using stools to get to the top is that area unsafe as well?

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Fri Jul 20, 2012 6:52 am
by Mikel123
I'd assume purple potions still ignore z-axis, so there's no difference between which floor you're on.

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Fri Jul 20, 2012 1:23 pm
by Guerrilla
EPIC LOLS

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Fri Jul 20, 2012 4:28 pm
by Telamon
tekai wrote:Telamon does that include the roof of a keep? Using stools to get to the top is that area unsafe as well?
Dead center on the 2nd floor and the roof are somewhat safe. In my testing I was unable to do damage to the center tile using anything other than a purple poition (Damage Range 3).

Since Purple potions have a limits z axis range of damage (upward for 5-10?) if you are on the upper floors you are safe.

However all it takes for someone to be able to kill you dead center is a small adjustment to their Z axis, I haven't verified a way to do this but I am sure some variant of angular targeting will allow chain lightning to target the center tile of a keep on all 3 levels.

Think about looking downwards at an angle to the ground. You are basically seeing through a small crack in the houses LOS calculations allowing you to see a small range of ground tiles under the house. So with the right angle it possible to target further under a keep.

Long story short, I wouldn't macro a stat red character in a tower/keep or castle. Well anywhere really. Time to start building boat blockades.

Image

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Fri Jul 20, 2012 4:35 pm
by Light Shade
You can elevate your z-axis to get anyone on any floor.

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Fri Jul 20, 2012 4:40 pm
by Kander
I could kill a stat red with that blockade you built there sir. you might want to beef it up.

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Fri Jul 20, 2012 6:28 pm
by Telamon
Kander wrote:I could kill a stat red with that blockade you built there sir. you might want to beef it up.
Just an example, good luck though. Don't exactly have a C:\Boat Blockade\ folder on my computer.

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Fri Jul 20, 2012 10:40 pm
by Mirage
None of you are safe anywhere when the pack decides to feast on newblings

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Sat Jul 21, 2012 5:36 am
by Eastwood
I love this thread!

Re: LoS Issues - Keeps/Towers/Castles(cy)

Posted: Sat Jul 21, 2012 9:35 am
by Pirul
Please vote on the issue here:viewtopic.php?f=11&t=41044