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tinker traps
Posted: Tue Jan 13, 2009 3:51 pm
by rocksinhead
any plans on making it so you can make traps that dont give counts? archive of stratics says if you are in your own house and trap the chest while it's on the floor it wont give a count. also was the deadly poisoned tinker traps really so easy to cure with arch cure?
Re: tinker traps
Posted: Tue Jan 13, 2009 6:15 pm
by Kraarug
rocksinhead wrote:any plans on making it so you can make traps that dont give counts? archive of stratics says if you are in your own house and trap the chest while it's on the floor it wont give a count. also was the deadly poisoned tinker traps really so easy to cure with arch cure?
Weren't they Lvl 4 or something like that? I know that GM Poison traps were pretty brutal. They were good for cheap laughs because you could watch the guy panic helplessly because the fact was, he was gonna die... it just took longer.
The explosion traps took like 120 hps... i don't remember where I saw that number but it was set up so even if you had the trap at a differnt z axis and potted up to 110 HPs... you were gonna donate your loot upon opening.
Re: tinker traps
Posted: Wed Jan 14, 2009 1:02 pm
by Thesbus
I seem to remember people being able to live through GM explosion traps with the highest level str potion. I used to "Fish for Dumbasses" using a GM explosion box weighed down with a ton of crap plate armor so you couldn't move with it. And once in a very blue moon someone would survive with 0 hp.
Re: tinker traps
Posted: Wed Jan 14, 2009 1:26 pm
by Kraarug
deleted.
Re: tinker traps
Posted: Thu Jan 15, 2009 11:24 am
by Ronk
rocksinhead wrote:any plans on making it so you can make traps that dont give counts? archive of stratics says if you are in your own house and trap the chest while it's on the floor it wont give a count. also was the deadly poisoned tinker traps really so easy to cure with arch cure?
I remember this! But I don't remember what era...can you provide the stratics link so it can be dated?
Re: tinker traps
Posted: Thu Jan 15, 2009 11:42 am
by Kraarug
Ronk wrote:rocksinhead wrote:any plans on making it so you can make traps that dont give counts? archive of stratics says if you are in your own house and trap the chest while it's on the floor it wont give a count. also was the deadly poisoned tinker traps really so easy to cure with arch cure?
I remember this! But I don't remember what era...can you provide the stratics link so it can be dated?
When I first came to the shard I spoke to some staff member and I remember something about that the 'make my day' loophole for tinker traps was going to be written in. It certainly was T2A.... fo sho.
Re: tinker traps
Posted: Thu Jan 15, 2009 2:27 pm
by Derrick
Yeah, I'm sorry it's been so long to get to this, there are a multitdude of this like this that i have to do. Bumping the threads always helps jog me towards them. I'll try to have this in for tommorrow.