Disneyland (Feel like you're IN the world!)
Posted: Sun Sep 09, 2012 3:32 am
I was tweaking for performance and not expecting to get Disneyland, but, I have ColoredLighting=off, GamePlayWindowSize=800x600, GDIFullScreen=on, HdUsage=Max, PageFlip=off, FullScreen=on, FullScreenRes=1280x1024
Now, some things to remember...if default desktop is enabled in your options gump in the game, then the game looks to the uo.cfg in the ultima online directory....whereas if default desktop is unchecked it looks to the folder for your account stored in ultima online\desktop\<account name>\secondage\<character name>
^ correct me if I'm wrong on that
For example, this pic is on a large LCD with the Windows resolution set to 1280x1040. Always make sure your computer resolution is set high before starting the game in high res. Also to note, I am running 16 bit colors and getting these effects, someone needs to see if there's noticeable difference in true color.
Secondly, you have to put the FullScreenRes= in the uo.cfg AFTER you set your options in the options button in the game cuz going back into options in the game and doing changes will set you back to 1024 resolution (important).
So...assuming you've done everything right, it will look like the attached screenshot. Notice how huge the room looks and the detail in the bedroll as well as the cloak. The cobblestone streets are a good example as well. Animations are smooth when forcing Directx, and I've got directx 11 installed on this machine. The fluid animation reminds you of a Disney movie.
Now, some things to remember...if default desktop is enabled in your options gump in the game, then the game looks to the uo.cfg in the ultima online directory....whereas if default desktop is unchecked it looks to the folder for your account stored in ultima online\desktop\<account name>\secondage\<character name>
^ correct me if I'm wrong on that
For example, this pic is on a large LCD with the Windows resolution set to 1280x1040. Always make sure your computer resolution is set high before starting the game in high res. Also to note, I am running 16 bit colors and getting these effects, someone needs to see if there's noticeable difference in true color.
Secondly, you have to put the FullScreenRes= in the uo.cfg AFTER you set your options in the options button in the game cuz going back into options in the game and doing changes will set you back to 1024 resolution (important).
So...assuming you've done everything right, it will look like the attached screenshot. Notice how huge the room looks and the detail in the bedroll as well as the cloak. The cobblestone streets are a good example as well. Animations are smooth when forcing Directx, and I've got directx 11 installed on this machine. The fluid animation reminds you of a Disney movie.