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Archery..

Posted: Tue Nov 20, 2012 11:24 am
by Sin Cloud
Insta hit.
Era Accurate.
Bring it back.
Enough said.

Re: Archery..

Posted: Tue Nov 20, 2012 1:42 pm
by Kaivan
Unfortunately, we know that Archery did not have insta-hit. This is apparent from newsgroup posts and the fact that the UOR patch notes attempt to roll out a fix for moving after a shot has been fired but before it lands:
Issues with hitting while moving and firing will be addressed.
Also, this newsgroup post from November 1999 is quite clear that you must stand still after a shot is fired, otherwise the shot misses entirely. This is consistent with the demo, and with a skill that does not have insta-hit:
> When using archery do you have to be still to fire at your target or will it
> still be targeted even if you are running around ?

Stand still when you shoot and don't move until teh shot connects, if you
run right after the arrows leaves it will never hit.

Re: Archery..

Posted: Tue Nov 20, 2012 2:59 pm
by Sin Cloud
Weird.. could have sworn there was insta hit..
I quit in 2000. So I know it wasn't that UO:R crap..
and I was a newb in 97, so it couldn't have been pre-T2a...

ohwell
I'll still make it work :)

Re: Archery..

Posted: Tue Nov 20, 2012 4:58 pm
by Kaivan
I understand the feeling. There have been times that I've though something was accurate to find out that it wasn't as well, and that result is why we don't take player memory as accurate information on a subject. Although, asking the question never hurts.

Re: Archery..

Posted: Wed Nov 21, 2012 4:12 pm
by Boondock_Saint
Used to have five archers.. now one.. and thinking of changing that lol..

Archery sucks no

Re: Archery..

Posted: Wed Nov 21, 2012 4:59 pm
by Sin Cloud
Boondock_Saint wrote:Used to have five archers.. now one.. and thinking of changing that lol..

Archery sucks no
I still think the insta hit should be brought back on archery to get a bit more diversity in field pvp.

Re: Archery..

Posted: Wed Nov 21, 2012 5:49 pm
by Ragancy
Insta hit w/ archery would be way overpowered

Re: Archery..

Posted: Wed Nov 21, 2012 6:57 pm
by Loathed
it was! That is the way archery was @ first here on UOSA- if you speaking with derrick about it he and Nevermore can confirm that this was not only inaccurate but way OP, heck NaNwaNg, myself (at the time loathed), Drizz and his pal Bomb, and then eventually Wylan (ttstoner i think) were among the first to really make a heap of archer mages, haha- remember that mess guys? :)

Re: Archery..

Posted: Wed Nov 21, 2012 10:22 pm
by meltedmantis
it won't happen because of accuracy, but removing the "miss if you move" part would be enough to make it work. Insta-hit, would be OP

Re: Archery..

Posted: Wed Nov 21, 2012 11:44 pm
by Guerrilla
thumbs up for not being able to off screen archery damage, positive change. Let's move forward.

Re: Archery..

Posted: Thu Nov 22, 2012 7:06 am
by Kaivan
Unfortunately, outrunning arrows and bolts was around until late UOR. It wasn't fixed until Publish 16:
Players will no longer be able to "run away" from arrows/bolts.

Re: Archery..

Posted: Thu Dec 06, 2012 6:14 pm
by TI_Smithy
what about the numerous unlimited arrow bugs then?

Re: Archery..

Posted: Thu Dec 06, 2012 7:53 pm
by Kaivan
TI_Smithy wrote:what about the numerous unlimited arrow bugs then?
What specific bugs are you referring to?

Re: Archery..

Posted: Mon Dec 10, 2012 6:38 pm
by jimm1432
Kaivan wrote:
TI_Smithy wrote:what about the numerous unlimited arrow bugs then?
What specific bugs are you referring to?
attack something then arm bow, even with no arrows/bolts during t2a you would fire a arrow/bolt. disarm and rearm you'll fire again. repeat = unlimited arrows.

you could also gain skill really fast without using any arrows if you took a step just before the arrow hit, forcing another shot without using a arrow. you would step back and forth shooting really fast but missing.

Re: Archery..

Posted: Mon Dec 10, 2012 6:47 pm
by Kaivan
For your first bug, do you have any documentation supporting the existence of this bug? It doesn't work on the demo, and demo archery is the same archery seen during T2A.

For the second bug, this is not possible, at all. Whether you hit or miss and whether you gain skill or not is determined when your shot either hits or misses. When you move after firing a shot, the shot never checks to see if it's hit, because the code never gets to the point where the check is made. Thus, this bug is entirely impossible to do.