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ROLEPLAYING TAKE CONTROL OF FORT/TOWNS
Posted: Wed Jan 28, 2009 11:32 am
by Galm(kB)
I think it would be especially fun for roleplaying guilds to have something like what the factions had with sigils take it to your home base... and hold the enemies home base for 24 hours and you get something special like 20k gold or some kind of benefit for your guild or just a fun add on for roleplayers that could have them interact more with eachother.
Re: ROLEPLAYING TAKE CONTROL OF FORT/TOWNS
Posted: Wed Jan 28, 2009 12:11 pm
by RoadKill
Galm(kB) wrote:I think it would be especially fun for roleplaying guilds to have something like what the factions had with sigils take it to your home base... and hold the enemies home base for 24 hours and you get something special like 20k gold or some kind of benefit for your guild or just a fun add on for roleplayers that could have them interact more with eachother.
Roleplayers can already do this. It's called player events, they don't need GMs/Staff to step in and create systems like this. Group up, and organize it. Many people would love to participate.
Re: ROLEPLAYING TAKE CONTROL OF FORT/TOWNS
Posted: Thu Jan 29, 2009 11:44 am
by Xarx
Murderers cannot take brit with out help from GMs.
-x