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"Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 6:46 pm
by Guerrilla
Well... this is an issue that should be of interest to the pvpers of this server. I found this server 172 days ago. The day i logged in i fell in love... I must admit i really did think i found my final free server.. I've had good times... and bad ... died , killed , my house had been looted, the whole nine yards. Within my time here... the server has undergone many changes... some good , some not so good (strictly opinion) I really appreciate what Derrick has done. I used to page him on the daily just to say what up, or if he could do a bag ball event
usually he would do it... sometimes he would even throw in a random 1v1... my favorite event back then. Suddenly, approximately 100 days after i had established myself on the shard. I get a Motd about spell damage delay. I don't think much of it. (Derrick knows what he is doing. Everythings going to be okay.) well with all due respect to Derrick and staff, that day i find myself a battle. But, to no avail, i can't even drop my oponent.... Keep in mind at this time i had a character ranked 14 in the 1v1 system. Something is fishy here. How can a (Server Vet) not even kill this character? Why are my ebolts and lightnings no longer disrupting my oponents gheal... to no avail... my oponent recalls away. Virtually unscaved. I page the GM immediately and asked him what is up with the spells. It's almost like an artificial lag. Almost immediately i get a response "Its all about era accuracy" I think to myself damn (IRL) I went from rank 14 in the tourney system to basically a noob overnight. Thus... giving birth to a whole new pvp system. I've asked Derrick for days to make a change about this, even breaking down the delay time by a bit, maybe even 35%, only to be shot down. Now I'm thinking am I crazy or does anybody out there in Secondage land agree with me on this... we must do something about the spell damage delay .... If you find yourself still reading this post, then please vote.... let me know, should spell damage delays be reverted ? If we get enough people to speak on this issue maybe we can get Derrick to here us out, and bring some more life into pvp....
(With all due respect to Derrick and Staff) you guys are great, and accuracy was terrific, but why would you do such a thing.... (please dont say t2a accuracy)
Not to mention i have noticed the decline in pvp.... but lets not be negative guys tear it up feel free to write a paragraph.... let me know ur thoughts on the issue.
The Secondage pvp fate is counting on your response, thank you for ur time.
~Guerrilla~
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 6:48 pm
by Onslaught
Guerrilla wrote:Well... this is an issue that should be of interest to the pvpers of this server. I found this server 172 days ago. The day i logged in i fell in love... I must admit i really did think i found my final free server.. I've had good times... and bad ... died , killed , my house had been looted, the whole nine yards. Within my time here... the server has undergone many changes... some good , some not so good (strictly opinion) I really appreciate what Derrick has done. I used to page him on the daily just to say what up, or if he could do a bag ball event
usually he would do it... sometimes he would even throw in a random 1v1... my favorite event back then. Suddenly, approximately 100 days after i had established myself on the shard. I get a Motd about spell damage delay. I don't think much of it. (Derrick knows what he is doing. Everythings going to be okay.) well with all due respect to Derrick and staff, that day i find myself a battle. But, to no avail, i can't even drop my oponent.... Keep in mind at this time i had a character ranked 14 in the 1v1 system. Something is fishy here. How can a (Server Vet) not even kill this character? Why are my ebolts and lightnings no longer disrupting my oponents gheal... to no avail... my oponent recalls away. Virtually unscaved. I page the GM immediately and asked him what is up with the spells. It's almost like an artificial lag. Almost immediately i get a response "Its all about era accuracy" I think to myself damn (IRL) I went from rank 14 in the tourney system to basically a noob overnight. Thus... giving birth to a whole new pvp system. I've asked Derrick for days to make a change about this, even breaking down the delay time by a bit, maybe even 35%, only to be shot down. Now I'm thinking am I crazy or does anybody out there in Secondage land agree with me on this... we must do something about the spell damage delay .... If you find yourself still reading this post, then please vote.... let me know, should spell damage delays be reverted ? If we get enough people to speak on this issue maybe we can get Derrick to here us out, and bring some more life into pvp....
(With all due respect to Derrick and Staff) you guys are great, and accuracy was terrific, but why would you do such a thing.... (please dont say t2a accuracy)
Not to mention i have noticed the decline in pvp.... but lets not be negative guys tear it up feel free to write a paragraph.... let me know ur thoughts on the issue.
The Secondage pvp fate is counting on your response, thank you for ur time.
~Guerrilla~
Blue on a black background looks like shit.
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 6:52 pm
by Guerrilla
let people know about this post. i want everybody who uses the forum to read this at least once. Please, speak on the issue even if u don't agree.
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 6:53 pm
by Hemperor
I think pvp here absolutely sucks, I had tons of fun when I first came here and I was utter shit back then. To me, it's not so much the delays. It's the random damages (8 and then 50 the next?), random interrupts and now the new retarded swing timers (test shard).
PvP revolves around far too much luck and bullshit now.
On the field, we are pretty much being forced to use wands, pots etc. as if it's WoW all over again or one of these new modern day, item based MMORPGS.
I came here knowing this would be my last free shard, there are a number of other things that are bugging me here, but PvP is by far the greatest. This isn't about me being good or bad, or whatever, it's about it being flat out boring.
Also, they have gimped tons of things because of T2A accuracy.
Yet they have only managed to replicate the mechanics, they will even admit themselves that things still don't feel right because of everyone having gm resist, razor, multi-clienting and other things like that...which CAN be changed.
Mechanics are fine and all, but this server is truly lacking an old school feeling.
IMO, something has to be changed, even though I know nothing will... I've lost majority of my desire for this shard already as many others have.
Great staff, tons of hard work put in...but for me and many others it isn't working out anymore.
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 6:55 pm
by Faust
Don't play on distro RunUO packages. All that really needs to be said about this topic. The same 1 second damage delay has existed from the very beginning of UO and still exists to this very day. This is an Ultima Online emulation feature that should never have existed in the first place.
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 7:00 pm
by Hemperor
Another note.
If anyone that decides to reply, please make sure it is on topic...NO flaming, don't give Derrick an excuse to move this to trash talk
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 7:13 pm
by Nicholas
Hemperor wrote:Another note.
If anyone that decides to reply, please make sure it is on topic...NO flaming, don't give Derrick an excuse to move this to trash talk
it's funny how you say that right after Faust posts. lulz.
i wasnt here before the changes, so i have no opinion about it.
Thanks,
Nicholas
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 7:55 pm
by EddieVanHalen
i agree with guerilla, sometimes u gotta go with players and not t2a accuracy but what do i know im just a dumb bard right?
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 8:03 pm
by Derrick
I can't in good conscious change anything that is known to be accurate, and the spell delays, damages and resist calculations definitely are correct. If we start to tinker when we know is correct there will be no end to it. I'm not saying there isn't a possible solution; I'm just saying that what we know is right really can't be changed.
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 8:04 pm
by platy
PVP when I first got here was uncoded.. we had fizzling while equips like div does, we even had stun still implemented from the RunUO script (or something)..
BUT all in all with the help of a few of us the PVP started looking good for a while. Now I agree with the general consensus; PVP here is not really fun.. I do it maybe once every few weeks compared to everyday before December came along.
However PVP always came down to who was the most prepared.. I rarely used pots on OSI unless I looted them, wands I never used, etc.. if I pvp'd against someone with either I'd probably lose even if I was "better" at pvp..
The new swing timers however do seem much more like what I remember from OSI though, thats for sure.. if you do it right there's absolutely no difference, if you do it wrong you're losing physical damage.
As for spell delays, they are really painful for someone who enjoys the "speed" of PVP.. it seems all someone needs to do is hold down their GHEAL macro and they will almost 100% garunteed get it off at some point..
OSI people dropped in 2 seconds.. EXP precasted, target, fastcast FS, hally, target FS- End. With the low spell damages and high spell delays, and the relatively luck based Harm disrupt, the pvp is slow and boring.
Even if the coding we have is accurate, the type and styles of pvp we have here arent.. I can only assume that because the PVP here isn't even close to what it was on OSI, that there HAS to be something different/wrong in the coding.. regardless of how great the GM's and their researching skills are.
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 8:09 pm
by Green Taylor
I think we need to set a line where we deem as "era accurate".
It seems because of how t2a was patched, it got to go through a variety of stages which were almost entirely like different facets of the game. Every change that this server went through (besides the bugs and other small detail) could perhaps be deemed as era accurate according to different perspective.
So, which part of T2A is this server going to be? In a lot of options the game could still be called T2A... This vote should have been posted on a seperate thread, and actually have a vote feature, I think it would be interesting to find out how the shard feels about T2A.
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 8:13 pm
by Rdb
i dont have any prob with the current delays
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 8:15 pm
by Red
Green Taylor wrote:I think it would be interesting to find out how the shard feels about T2A.
Perhaps if the whole shard was throughly educated about the subtle differences in "T2A".
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 8:17 pm
by Derrick
Green Taylor wrote:I think we need to set a line where we deem as "era accurate".
The combat mechanics we're aiming for are March to Dec 1999. during which period very little changed in regard to the major combat systems under discussion in this thread.
Re: "Should Spell-Damage-Delays be reverted ? (Pre-Patch)
Posted: Tue Feb 03, 2009 8:18 pm
by Faust
platy wrote:Even if the coding we have is accurate, the type and styles of pvp we have here arent.. I can only assume that because the PVP here isn't even close to what it was on OSI, that there HAS to be something different/wrong in the coding.. regardless of how great the GM's and their researching skills are.
The current system on test center is the closest it has come to OSI t2a ever. The styles that you speak of come in different types. Multiple servers had their own "styles" of pvp. For example, Pacific used paralyze in duels when most other servers wouldn't even dare. Also, there were many shards that wasn't known for their PVP and didn't even know about insta hit refreshes. The only two shards that I have confirmed that even knew about that feature is Baja and Chessy. It also doesn't surprise me that both those shards have been declared to be the two top shards for their PVP. The styles in due part can be blamed on what server you played on. The way the PVP works on the test center is exactly the way it was during '99. It is by far the closest that I have seen yet on any other server.