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When working resist is it better to not have eval?
Posted: Mon Feb 18, 2013 10:18 pm
by Malheki
Is it better to work up resist with eval or without?
Re: When working resist is it better to not have eval?
Posted: Mon Feb 18, 2013 10:22 pm
by JBURNS
without...the skill gains are virtually the same and you have to heal a lot less damage. If you have two chars without eval you could have them both cast on you for double gains and not die.
Re: When working resist is it better to not have eval?
Posted: Mon Feb 18, 2013 10:22 pm
by WiseOne
This is purely a guess but I am thinking without since the chance to gain is linked with the difficulty level of the spell and not damage taken.
This way you will waste less bandages/ reagents healing your spell taking resist gaining toon.
Re: When working resist is it better to not have eval?
Posted: Mon Feb 18, 2013 11:21 pm
by TI_Smithy
It is supposed to be damage based but I would not be surprised if UOSA was still using the default RunUO resist code.
Re: When working resist is it better to not have eval?
Posted: Mon Feb 18, 2013 11:45 pm
by [Uhh] Eo
Damage taken affects the rate of gains from resisting spells.
You'll gain more per reg using a char with eval. It is also a fair bit quicker using eval.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 3:45 am
by Blaise
Have you actually tested this and kept data for it? I've never seen a difference in resist gain rate when using casters with Eval.
Perhaps I could test, but I'm fairly certain the originally posed answer is correct, in that damage doesn't matter, only spell level.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 7:56 am
by [Uhh] Eo
Nope - wrong.
UOSA Patch Notes wrote:Magic Resist gains are now based partially on damage, in addition to the circle of the spell. This means you cannot gain into high levels of resist while taking minimal damage.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 10:24 am
by the bazookas
As of like 7 months ago, you could still trap ~10-15 mages just outside town and have them blast you. With a good macro, I remember gaining up to like 85 from 55 in a few hours. Not sure if you would keep gaining with white wyrms (who cast flamestrike far more frequently) in spite of the fact that each spell does 1 damage.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 6:43 pm
by Blaise
the bazookas wrote:As of like 7 months ago, you could still trap ~10-15 mages just outside town and have them blast you. With a good macro, I remember gaining up to like 85 from 55 in a few hours. Not sure if you would keep gaining with white wyrms (who cast flamestrike far more frequently) in spite of the fact that each spell does 1 damage.
Right, how is this even possible if it's based partially on damage?
In my experience here, Eval has done nothing for resist gain speeds, only healing requirements.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 7:12 pm
by [Uhh] Eo
It's partially based on damage. The key part here is the word partially.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 7:16 pm
by the bazookas
Blaise wrote:Right, how is this even possible if it's based partially on damage?
I'm not saying that there is or isn't damage based gains (I honestly have no idea) but it's entirely possible for there to be damage based gains and still gain from taking 1 damage in town--it would just be a matter of the skill check taking place before the damage was reassigned to 1 from whatever it
would have been had the victim not been in town. Again, I don't know if that's how it works or not, but it's certainly a possibility. Also, the fact that the casting mages have to be outside of town for you to gain (though you take 1 damage either way), indicates that somehow a check on whether the caster is in town precedes and nullifies the skill-gain check.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 7:19 pm
by FishinPro
Gaining resist is restricted by the amount of mana you can use per hour, per player so whether or not you are using eval or not you are going to be using about the same amount of bandages.
Also, I have noticed while watching my char macro FS for resist that gains typically happen when a lot of damage is done.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 7:38 pm
by Blaise
Would be interesting to take two characters from 50 resist, and cast on them, keeping track of reagent use and gains, with a 0 Eval Caster and GM.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 8:37 pm
by nightshark
i've done that, more than once and there was no discernible difference
the "resist based on damage patch" was really only targeting MS resist circles. we still basically have default runUO resist gains. this is also notable because you will gain to exactly 65 resist using lightning whether you use a character with 60 magery 0 eval or a character with gm magery gm eval. meaning - resist gains are NOT actually based on damage, only MS resist gains are based on # of targets.
Re: When working resist is it better to not have eval?
Posted: Tue Feb 19, 2013 8:42 pm
by [Uhh] Eo
My own perception is that it is much slower past 95-96 without eval