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Recall scrolls

Posted: Mon Feb 09, 2009 11:39 pm
by Ebywok
I just failed 9 times in a row out of my runebook. Granted I have 3.8 real 7.4 adjusted magery, I never remember failing that much using a scroll. Any comments?

Re: Recall scrolls

Posted: Tue Feb 10, 2009 12:08 am
by Blackraven
seeing as how recall is a level 4 spell and ibut even as a scroll at ~8 magery skill be expecting fails.

Re: Recall scrolls

Posted: Tue Feb 10, 2009 12:40 am
by Soma
Scrolls reduce the circle of the spell by 2, so an 8th circle scroll would be treated as a 6th circle scroll.

That being said, casting a 2nd circle spell with 7.4 magery, you should expect quite a few fails.

Re: Recall scrolls

Posted: Tue Feb 10, 2009 1:59 am
by ClowN
i thought i remembered recall scrolls having a 100% success casting rate back in the day? was this feature added later on? i thought for sure it was t2a.

Re: Recall scrolls

Posted: Tue Feb 10, 2009 3:05 am
by Jadow Valroth
No way was this ever a feature on UO. If scrolls had a 100% Success rate, everyone would be running around with a pack full of assorted scrolls without having to worry about fizzles. I could imange some sort of template like, <Weapon Skill>, Tactics, Anatomy, Healing, Resist, Med, Eval Int. And use scrolls for attack spells, that would be sick.

Anyways, the answer is No.

Re: Recall scrolls

Posted: Tue Feb 10, 2009 3:08 am
by ClowN
Jadow Valroth wrote:No way was this ever a feature on UO. If scrolls had a 100% Success rate, everyone would be running around with a pack full of assorted scrolls without having to worry about fizzles. I could imange some sort of template like, <Weapon Skill>, Tactics, Anatomy, Healing, Resist, Med, Eval Int. And use scrolls for attack spells, that would be sick.

Anyways, the answer is No.

it wasnt with all scrolls, just recall scrolls. and im pretty sure it existed, just not positive it was during t2a. i know some freeshard t2a servers i played on had this feature, maybe thats what im thinking of. but i thought i remembered this from OSI as well at some point.

Re: Recall scrolls

Posted: Tue Feb 10, 2009 8:49 am
by RoadKill
ClowN wrote: it wasnt with all scrolls, just recall scrolls. and im pretty sure it existed, just not positive it was during t2a. i know some freeshard t2a servers i played on had this feature, maybe thats what im thinking of. but i thought i remembered this from OSI as well at some point.
Wasn't a feature on OSI anytime I was there (1997-2002, quit at Pub 16)

Re: Recall scrolls

Posted: Tue Feb 10, 2009 11:00 am
by Kamora
Ebywok wrote:I just failed 9 times in a row out of my runebook. Granted I have 3.8 real 7.4 adjusted magery, I never remember failing that much using a scroll. Any comments?

i can't remember the math involved for the success rate, But you can use the charges in the runebooks for recall with 0 magery skill, and 11 or 12? mana (int). If you don't have the 11 mana yet, just use a wizards hat.

To be 100% successful only required 25-30 magery.


"When casting a scroll, the game treats that scroll as if it were 2 spell Circles lower in order to determine chance of failure." And since casting second level scrolls requires 0 magery at a 100% success rate, is why we can cast 4th level recall scrolls with 0 magery..but not at a 100% success rate.

Re: Recall scrolls

Posted: Tue Feb 10, 2009 1:18 pm
by Kaivan
Just to shed some light on the issue, 2nd circle required a minimum of 6.1 displayed skill to be cast and 50.1 displayed skill to achieve a 99% chance to cast (all spells between 2nd and 6th could only attain a 99% chance to cast). As such, having a displayed skill of 7.4 will net you about a 5% chance to cast Recall, provided its from a runebook. So, fizzling 9 times on a recall at that skill level is not too terribly unexpected, and in fact you were above the curve by a relatively large amount.

Re: Recall scrolls

Posted: Tue Feb 10, 2009 2:18 pm
by Slimeball Jasper
I have ALWAYS fizzled with recall scrolls multiple times with 1-15 magery on show real on every shard ive ever been on.

Sometimes i fizzle resurect 10-15 times with GM magery (spell, not the scroll)

Just keep moving around and dont stand on the same tile.
That has something to do with it.

Re: Recall scrolls

Posted: Tue Feb 10, 2009 3:40 pm
by Blackraven
fact of it is Kamors right, 25-30 and there's very very little chance of fail with recall scrolls, if not none.

Re: Recall scrolls

Posted: Tue Feb 10, 2009 3:46 pm
by Derrick
This link should clear this up:
http://web.archive.org/web/199910130218 ... m/mage.htm

A fourth circle with a scroll casts as if it was a 2nd circle:
6.1 skill=appr. 2% chance of success
50.1 skill=99% chance to cast

As Kavian stated above

Re: Recall scrolls

Posted: Tue Feb 10, 2009 8:49 pm
by ClowN
Derrick wrote:This link should clear this up:
http://web.archive.org/web/199910130218 ... m/mage.htm

A fourth circle with a scroll casts as if it was a 2nd circle:
6.1 skill=appr. 2% chance of success
50.1 skill=99% chance to cast

As Kavian stated above

ahhh i remember that now. thats why i used to have only 70 parry on my dexxer on OSI, cuz i had 30 magery. i was thinking of a freeshard i used to play the more i think about it (metropolis).

Re: Recall scrolls

Posted: Wed Feb 11, 2009 2:06 pm
by Ebywok
Derrick wrote:This link should clear this up:
http://web.archive.org/web/199910130218 ... m/mage.htm

A fourth circle with a scroll casts as if it was a 2nd circle:
6.1 skill=appr. 2% chance of success
50.1 skill=99% chance to cast

As Kavian stated above

2% chance? that can't be right. I had 7x characters on OSI with 0 magery and never had to cast recall on average 50 times with a scroll. Recall had to have some exception on OSI!

Re: Recall scrolls

Posted: Wed Feb 11, 2009 4:23 pm
by ClowN
found something interesting on this mattter.
Rune Books Nov 23 1999 1:12PM CST Rune Books

Rune Books are designed to help reduce the total number of runes in the game and to assist rune libraries with the lock down changes. Rune Books will allow players to keep far fewer runes in their bank boxes and houses while still being able to carry a regular rune when travelling outside of town.

General Features

* A rune book will hold a total of 16 locations.
* One of these locations can be set as the “default” location.
* Casting the recall or gate spell on the rune book will treat the book like a rune marked with the default location.
* Books will have charges that will allow you to recall to locations in the book without casting recall. Using a charge will require you to have the necessary magery skill and mana to cast the spell just like casting from a recall scroll.
* Rune Books will be rechargeable with recall scrolls. Dragging a recall scroll onto the book will add one charge (up to its maximum).
* Dragging a rune onto a book will add that location to the book.
* You can name the rune book by opening the book and clicking the red gem on upper right. After clicking the gem, simply type in the name of the book and hit enter.

Creation

* Rune Books will be craftable using the inscription skill.
* Inscribers will need 8 blank scrolls, 1 recall scroll, 1 gate travel scroll and a rune.
* To make a rune book, use the inscription and then target the blank rune. The system will then check to make sure you have the necessary components.
* You cannot have your spell book equipped at the time you attempt to make a rune book.
* The number of charges a book can hold will range from 5 to 10, depending on the skill of the Inscriber.

Using the Rune Book

* On the top left of the first index page is a large Red Gem button. Press this to rename the book.
* Casting recall directly on the rune book will transport you to the location set as the “default”.
* Casting gate directly on the rune book will open a gate with the destination to the “default” location of the book.
* To access the non-default locations, you will be able to open the book by double clicking on it.
* When open, the book will display two index pages with 8 locations on each page.
* Each index page will have the current number of charges listed on the top left side and the maximum number of charges the book can hold on the right side.
* Each location entry will have a small blue “recall” button (similar looking to the buttons used in the skill list). Clicking this button will use a charge and transport you to that location. If the book has no charges left, you will not be able to do this.
* The index pages will display the first 18 characters from the marked rune’s name.
* At the bottom of the index pages, there will be the numbers “1” - “8” (just like spell books). Clicking these numbers will bring you to a “rune page”.

Rune Pages

Each rune page will contain:

* A button to use a charge and recall to that location.
* A button (a small down arrow) to drop the rune from the book. This will return a rune with that location marked.
* The sextant coordinates for the rune’s marked location.
* A button to make the rune location the default location. This button will appear green unless the location is the default location, in which case it will be red.
* An icon to cast recall. You will need to have the required mana, skill level and the reagents. This will not use a charge.
* An icon to cast gate. You will need to have the required mana, skill level and the reagents. This will not use a charge.

look at the 2 lines that are underlined. what this suggests to me is that using the rune page would check your magery skiill instead of using a charge on the book. it would obviously consume reagents as well. that his how it is currently functioning here as well.

BUT if you look at the first underlined statement, it doesnt say anything about checking againsed your magery skill, only using a charge from the book.

this is kinda how i remembered it functioning, because i played a few dexxer templates back in the day, and none of them had magery. i do remember having like 30 magery at one point on one of my chars so that i could use recall scrolls, but after runebooks came out i dont remember ever using any magery skill points on my dexxer.

i know its a long shot, im hopin someone else remembers it cuz this was the only thing i could find in the patch notes about the situation, and its kind of inconclusive.